Manwe on 10/3/2016 at 23:26
Quote Posted by Lockpicker
I did the exact thing this week.
And so did I... The controls really put me off at first. I tried using a gamepad but it's one of those early games from previous gen that didn't automatically support the 360 gamepad. Tried using xpadder but that just made it worse and I eventually reverted back to keyboard and mouse. Took me a while to get used to it as the control scheme is a bit strange but it's actually been heavily streamlined compared to the previous ones. You can actually take someone out without too much difficulty in this one. And you can move at a reasonable pace without fear of getting shot on the spot. A.I. is much more forgiving this time around. The only problem, for me at least, is that the contextual interaction menu is half broken. When I scroll up and down it always skips past one option. Still, besides that, it's very much playable. I think you guys should stick with it, it's really worth it. Even the lack of a quicksave button makes sense once the game clicks for you. The amount of ridiculous ways you can come up with to kill someone in this game is just mind-boggling.
Also there are annoying barking dogs (big ferocious ones, and tiny cuddly ones) that
you can kill (or knock unconscious) by throwing a poisoned sausage at them. You can thank me later. Also do try
pouring chloroform on those panties lying around in the daughter's room in "A New Life" for hilarious results.
Starker on 11/3/2016 at 02:52
It took me probably a dozen or so tries to get into text adventures. I always ended up wrestling with the parser, getting stuck and quitting, but one day they just kind of "clicked". I think part of it was that developers got better at conveying the limits of the parser and a part of it was an influx of games like Lost Pig that were geared more for beginners.
henke on 11/3/2016 at 05:52
Nothing comes to mind really. Especially in this day and age of overabundance I rarely go back to a game I've written off instead of simply playing something else. There are exceptions though. I'm nearing the end of my Witcher 3 playthrough and I've been enjoying it so much I'm considering giving Witcher 2 another go afterwards. Hell, maybe if I enjoy that one I'll even give Witcher 1 another chance.
icemann on 11/3/2016 at 06:20
Years ago back in my 5 years of World of Warcraft + guild management I had MANY games that I started and then forgot about, and it wasnt until several years later that I returned and finished them off. To name a few:
* GTA San Andreas (played on the ps2 until I got stuck on the flying missions). Returned and finished the game when ps2 emulators got good.
* Dark Cloud 2
* Resident Evil - Code Veronica X - 4 attempts before I beat this. Kept getting stuck are loss of interest. Great game regardless. The last of the "old school" RE games.
Malf on 11/3/2016 at 06:58
Quote Posted by henke
There are exceptions though. I'm nearing the end of my Witcher 3 playthrough and I've been enjoying it so much I'm considering giving Witcher 2 another go afterwards. Hell, maybe if I enjoy that one I'll even give Witcher 1 another chance.
I hate to say this, as I loved both games, but going back to Witcher 1 or 2 after playing Witcher 3?
I could only see myself getting frustrated and disappointed.
Witcher 3 does literally
everything better than the first two games. Even though I still maintain that Witcher 1 had the best implementation of potions in the series, I suspect if I went back and played it now, even there I'd be disappointed.
However, if you
do go back to them, I'd be interested in hearing your opinions.
twisty on 11/3/2016 at 07:30
Deus Ex. Like many gamers at the time that this was released, my first experience of DE was the demo set in Long Island. One of my first impressions of the game was how bad the animations were. This was soon followed by exasperation with how I could have possibly missed shooting the back of an enemy's head that I was only a metre away from. I soon gave up, feeling that it was a cheap SS/Thief clone. It was only some months later that I purchased it on a whim and was soon under its spell.
Witcher 1. I originally found it to be fairly boring, particularly the combat and gave up shortly after reaching the first village. I can't remember what made me give it another chance many months later but once I reached that same point again and persevered beyond it, I soon found it almost impossible to put down. To be honest I almost put it down again after my second visit to the swamp but ended up really liking that area after a while.
Dark Souls. While I found it intriguing to begin with I gave up very quickly after some frustrations getting a cheap controller to work with it. Once I got a decent controller my real problems began...
Sulphur on 11/3/2016 at 07:37
I haven't noticed games that I've required three attempts at before I started liking them, but generally I find there are three phases before I'm going to follow a game through to the end.
Phase one is 'Ooh, shiny.' Game is new, exciting, the dog's bollocks, will probably bleed joy and unicorn tears if you squeeze it hard. Generally this lasts for the first half hour.
Phase two is, 'Enh.' Excitement wears off once you see the patterns the game will follow for the rest of its duration, and a dull fug of ennui pervades the experience until you decide to turn off the in-game music and play Chvrches in the background. This boosted my Alien: Isolation experience no end at one point as I was repeatedly strangled by asshole androids while Lauren Mayberry promised to break me down into tiny, tiny parts, because women are always pissed off by things guys do, natch.
Phase three is, 'Stop messaging me on Steam you bastard can't you see I'm trying to fucking play this thing because, because, why oh god why AAAARGH *sounds of furniture being thrown around and violent sobbing*.' At this point, you have given up and decide to see the game through to the bitter end because a) it ticks one shitty thing off your ever-burgeoning backlog, b) helps you console yourself that you're recouping your investment in this game because otherwise you'd have been spending time with friends or doing something productive, like stapling your foreskin to your testicles and c) you're a masochist who'd play Secret of the Everfucking Magic Crystals because someone joke-gifted it to you.
Generally, I find this approach works best. In rare cases, what I do to make a game click is download it on Steam, look at its library entry for five seconds, and then buy something else that just went on sale instead. This method has seen me through Deponia, E.Y.E, and Feeding Frenzy 2: Shipwreck Showdown Deluxe, which I am relatively confident in saying that, since I've never played them, are pretty god-fucking-damn great.
Neb on 11/3/2016 at 08:18
Quote Posted by Starker
It took me probably a dozen or so tries to get into text adventures. I always ended up wrestling with the parser, getting stuck and quitting, but one day they just kind of "clicked". I think part of it was that developers got better at conveying the limits of the parser and a part of it was an influx of games like Lost Pig that were geared more for beginners.
(
http://pr-if.org/play/lostpig/) Lost Pig is the highest expression of art.
Sulphur on 11/3/2016 at 08:39
IF's come a long way since the 80s. It should be reasonably easy to navigate an IF game now given modern-day parser abilities, so you no longer have to play 'guess the verb', which was always a pretty irritating feature of oldschool IF. Lost Pig even recognises 'set pants on fire', which is a pretty reasonable thing to do when you see you have a torch in your inventory. That's what good beta testing looks like.
faetal on 11/3/2016 at 11:37
Quote Posted by twisty
To be honest I almost put it down again after my second visit to the swamp but ended up really liking that area after a while.
Stockholm syndrome.