Jason Moyer on 17/3/2013 at 16:35
Besides the obvious fact that Ben Hanson isn't an employee of Eidos Montreal so who the hell cares what he says about Thief's feature list, that comment doesn't seem to exist on that article.
van HellSing on 17/3/2013 at 16:47
See that little "[+] View Conversation (1)" button under the user's post? Or do you need "focus mode" to highlight it for you?
Also - Hanson is not part of EM, but he is part of Game Informer. You know, those guys who have exclusive Teef info.
lol @ denial
Jason Moyer on 17/3/2013 at 16:55
Weird, I was looking through both pages of comments for the original, TLDR comment and didn't see that. Pleasuring oneself causes blindess, and all that.
We have two quotes about first person/third person hybrid, one from an actual EM employee saying that they removed cuts to third person because it didn't work and one from the employee of a gaming magazine known for posting concept art as screenshots and generally spreading wrong or misleading information about the games it covers.
Being in denial would be strange, since DXHR is one of the best games ever made and I wouldn't particularly care if Thief had a hybrid first/third person camera. Frankly, I'm more interested in playing the game for myself and seeing if it's any good rather than living out some delusional nostalgic fantasy where someone announced a new version of one of my favorite series of all time and I hate it because everything was better when I was younger.
van HellSing on 17/3/2013 at 17:00
Quote Posted by Jason Moyer
We have [a quote] from an actual EM employee saying that they removed cuts to third person because it didn't work
No, we don't. We have a quote saying at one point they had too much third-to-first person switching. It doesn't say anything about removing it altogether.
sterlino on 17/3/2013 at 17:06
if they are doin like in HR :
(
http://www.youtube.com/watch?v=KmZRvCQER0M&list=PL245552A718C0C64C)
that would be very acceptable for me, ok not the best setting (because i consider a lame thing to shot with those visuals behind a column or a wall for example) but better so than what they did with Thief 3.
So, conceptually thought in
First person with
'some features' that requires the
3rd person point of view.
that's very acceptable and i really hope they are doing in that way.
Jason Moyer on 17/3/2013 at 17:11
According to the print Game Informer article, the third person perspective was scrapped. Then again, Game Informer can die in a fire while I wait for some reliable info to be released.
It would be nice if they didn't include mandatory 3rd person cinematic shots. I don't care if they're there and the default setting, but I really would have liked to turn them off in DXHR and that's one of my few serious criticisms of that game. I never found a use for the third person cover system since concealing yourself via line-of-sight or pressing yourself against something in first person was equally effective stealth-wise and meant I could focus on what I was doing instead of fumbling with the cover mechanics.
It would be kind of nice, if they're allowing Dishonored to influence their design, to have similarly immersive first person takedown/kill animations. I really liked how the first person animations never broke the flow, where in DXHR the third person cuts were hilariously jarring and basically completely out of context with what was going on in the simulation engine - it would show you roughly beating the crap out of 2 guards in full view of other guards, then jump back to first person where you're still crouched in the same position and unseen by everyone in the vicinity.
van HellSing on 17/3/2013 at 17:18
Quote:
According to the print Game Informer article, the third person perspective was scrapped.
Quote or taff off.
Jason Moyer on 17/3/2013 at 17:38
Interesting, I can find a ton of people linking to game informer with quotes from EM people saying it was scrapped, but I don't even see the third person thing mentioned in the scans of the article. Good job, internet.
van HellSing on 17/3/2013 at 17:45
Here's the paragraph from GI I've been referring to, by the way:
Quote:
Eidos-Montreal experimented with creating a new character for the franchise or turning the game into a third-person title that focused either on tactical gameplay or environmental clambering a'la Assassin's Creed. At one point in development, the game had so many third-to-first-person transitions that the constant camera shifting was making people sick. During the first three years of development, the team performed a lot of experiments, but not all of them had proved fruitful.