Nameless Voice on 27/4/2007 at 13:03
Quote Posted by JediKorenchkin
so I really ought to make the CCP Forum public again.
Yes, I think that's a good idea. Being able to see the forums might draw more interest from potential volunteers.
[words in square brackets]
RocketMan on 27/4/2007 at 16:58
Thanks...I'm a member...again.
Kolya on 27/4/2007 at 17:01
wb
Angelfire on 27/4/2007 at 17:27
Spam!
kodan50 on 27/4/2007 at 18:02
So, just to clerify, are you planning to write an engine similar to that of System shock, sort of like TSSHP, or are you going to be using a pre-existing engine for this project? Since Im mapping for the game anyways, and have a good idea of map structure, graphics and such, I can help you map, I just need to know if all this you plan to do will be from scratch or not.
Aircraftkiller on 27/4/2007 at 18:15
I'm wanting to use an EA game for this, something with a lot of customizing capability. Failing that, OPDE would work if we had some help for it. What I'm *not* wanting is a brush based engine, which makes OPDE my last choice for doing this. I'd like to have the levels designed in Max for the most creative control over how the levels work together. It's easier to work in Max than it is to work in a program like Hammer, at least in my experience... But if I do go with a brush system I'd like to see your work some more, it seems pretty impressive so far.
Bjossi on 27/4/2007 at 18:23
What's wrong with using brushes?
Aircraftkiller on 27/4/2007 at 18:29
Brush engines are often cumbersome to create levels in, you can't simply delete polygons that aren't showing, you have to use a material that you apply to each section that isn't visible normally to make it hidden from rendering. On top of that, it can only create basic shapes while anything made in an arbitrary mesh engine can be part of the level's geometry. It's not that I won't work with BSP engines, it's that I prefer not to. ;)
Anyway, I'm painting those barrels now. Dell's support is a bitch.
kodan50 on 27/4/2007 at 18:48
I do notice the limitation on how the geometry for each brush has to be specific, like cubes and such, but I don't think each texture being rendered will be a big deal regardless, if you end up using OPDE, then I will just have to learn how to map with it, simple as that, and I am willing to do so, as I am patient enough to make sure that each texture and map item is placed properly. I am patient enough to map each level to perfection, as long as someone actually completes their end of the project, like high-res textures, we would need about the ~500 or so that System Shock uses, from each door movement type down to the monitor screens, crates, grates, etc...
If you are going to head this project, remember that for this project to strive, you must have ambition, a desire to complete a masterpeice, and do not work on it all the time, consistant work is what causes burn out, and all mods to fail, this is a fun project in spare time, do NOT devote all your time on it, or it will fail, and if I help you map, I do not want to get half-way through and you just quit .. I dont mean to sound like im complaining, but if we do this, we go all the way.
With that said, I am going to check out OPDE and see what I can do, tomorrow thou cause I got to go to work now...
Aircraftkiller on 27/4/2007 at 19:18
I completely understand. I was left in the position of leading (
http://www.apathbeyond.com) Red Alert: A Path Beyond after the former leader quit years ago. Since nobody else wanted the job, I went for it... Well, not only the lead producer position, but also:
Building designer: Built and designed everything based on Westwood Studios' original game art, interiors and exteriors with varying complexity
Level designer: I designed the 30 or so levels used over the years in the project
Texture artist: Painted quite a few of the vehicles, all of the buildings, all of the terrain and quite a bit of the random stuff that needed attention
Vehicle artist: I also designed some vehicles like the (
http://www.deviantart.com/deviation/29768633/?qo=31&q=by%3Aaircraftkiller&qh=sort%3Atime+-in%3Ascraps) Soviet Mammoth Tank and painted those as well.
While leading the team, I also had all of that to do at the same time. I obviously can't dedicate that much time to this, since I have a baby daughter coming in a few months and I'm a full time student working part-time as well, but I definitely won't give up on you if you decide to work with me. :)
Is there anything else you can do? I'd like to have some members for my team that are capable of more than one thing, at least for the time being. I'd also need your contact information too.