BryanN on 25/4/2007 at 16:13
Quote Posted by icemann
Only one that had a truelly good chance of succeeding so far was TSSHP. Always wondered what happened to Jim the Hairy. Speaking of that project btw, I went to the website just then as I`d not checked it in many months, and theres actually been a news update for the first time in many many years. Its just a "update to tell you the projects dead" type update. But interesting to see the site updated after so long.
Link: (
http://tsshp.sourceforge.net/)
Yep, TSSHP is dead, real life got the better of us years ago :(
That and Jim has not been heard of or seen for a couple of years didn't help...
The code is all out and open, so if any of it can be used, by all means use it. FireFreak and myself still haunt these forums from time to time :D
icemann on 25/4/2007 at 17:20
The worst part, was that at the time of the projects untimely death, the best things were about to be added (work on AI, physics, actually being able to walk around in the levels rather than going around in noclip-like mode etc).
ZylonBane on 25/4/2007 at 17:46
TSSHP did serve at least one good purpose-- it allowed SHTUP to get a high-res grove screencap for SHODAN's slideshow sequence. Granted the same thing could be accomplished these days with the SS1 resolution hack, but TSSHP allowed this to happen much sooner.
Firefreak on 25/4/2007 at 19:21
Quote Posted by icemann
But interesting to see the site updated after so long.
I didn't want to have the project look that 'lost'. After that time it's better to have a simple, true statement rather than always pretending "Yeah, we will find some time again".
Nowadays I really see TSSHP as what it originally grew of: a hack project - to get behind the resources and act as a base and sandbox for the knowledge.
Re original topic: I encourage everyone willing to try another go to do so. But I also like to have all options considered (New engine, old resources; New engine, new (ported) resources; Join existing). For example, most of TSSHP as it is 'currently' (a level renderer) can be achieved from scratch using the old resources with one of the open source 3d engines out there -
in about a week.
Or - as a more (admittedly) cynical question - why should a coder/modeller/... join yet another new project if he/she didn't do that with the other two months ago?
By the way - what's with the other single-man show that popped up some time ago? Microshock was the name?
icemann on 26/4/2007 at 07:04
Dont recall that one
Aircraftkiller on 26/4/2007 at 14:24
I would want some help from someone with screenshots and model sprites, I'd like to be able to get a good view of some things and start working on them. I don't know what happened to that guy who was remaking a lot of the pieces from the game, but I'd definitely like to have images of things like beakers, soda cans, etc to work from. Get some of the smaller junk out of the way while I find some talented artists to work with me on this... If anyone's interested in working with me, PM me with a sample of your work and I'll definitely check it out.
Nameless Voice on 26/4/2007 at 15:14
If you're talking about modelling things like beakers, soda cans, and other objects, I'd recommend making the source files public once you are happy with them, so that they can be included in other SS1 remake projects.
Having said that, the sprites for SS1's objects are very low-resolution, so there's not really that much detail to be had. Just use (
http://tsshp.sourceforge.net/glen/ss1.html) Glen's SS1 texture extractor to extract the original sprites, though you may find it difficult to even tell what the sprites are at their tiny resolution.
Aircraftkiller on 26/4/2007 at 17:29
I don't have SS1 installed on the laptop, so I'd *need* a set of GIF/JPG screenshots and sprites to work from like I did a few years back with the two SS1 levels I recreated. :)
Nameless Voice on 26/4/2007 at 19:35
And you're planning to make an SS1 port without actually having the game installed?
Will you be working by memory?
I was constantly switching between ShockHack, SS1 and ShockEd while I was working on the Medical deck for CCP...