Aidan on 29/4/2009 at 19:53
1. Fewer bugs upon release.
2. Faster Loading times.
3. New interesting plot twists.
4. More isolation coupled with the occasional firefights.
5. More emphasis on exploration.
6. More locations (including ones in both SoC and CS, as well as entirely new ones).
7. Increased interactivity with the environment.
8. Non-linear gameplay.
9. More side missions.
10. More types of side missions.
11. New enemies, anomalies, mutants and bosses.
12. Make the Zone even more dangerous.
13. New factions in the Zone.
14. Foreigners (Americans, Germans, French, etc).
15. Female characters in the Zone.
16. Babies and children in the Zone, like unwanted orphans, abandoned kids, etc.
17. The ability to sell information to others rather than just buy it all the time.
18. More people or opportunities to trade with.
19. Ability to recruit characters to perform a job.
20. Working vehicles that you can use, like trucks, cars, bikes
21. Can buy, sell, repair and upgrade vehicles, and refuel them. Fuel would be rare in the Zone, and vehicles would be very expensive.
22. Can drive with other characters as passengers or be the passenger hitching a ride.
23. Make money by offering lifts.
24. Side quests or taxi missions that are vehicle specific.
25. More sand-box style gameplay for those who don't wish to play through the missions, like GTA.
26. Perhaps, the main character will have some additional features and functions.
27. Enhance on the horror aspect of the game.
28. Ability to use fists.
29. Situations which require melee combat.
30. More melee weapons.
31. Ability to use bits of the environment as weapons when desperate (like Condemned).
32. More interactivity with character.
33. Better graphics.
34. New music and sound.
35. Better composer, like Trent Reznor, Eric Brosius, or Jesper Kyd.
36. New character types like mechanics, translators.
37. Mechanics would work on vehicles, upgrade them, repair them, etc.
38. Translators would work for a fee, translating other people's speech. Your character might only speak Russian or Ukrainian, and there would be foreigners in the Zone for instance.
39. Characters arriving from the outside.
40. More noticeable differentiation of character rank (rookies, veteran, etc).
41. Make characters more life-like.
42. More spoken dialogue, like Oblivion, when interacting with characters, instead of having to read everything.
43. More weapon slots.
44. More weapons, like AK47s, AKM, etc from Europe and eastern bloc, with weapons from overseas as well.
45. Revolvers and other types of handguns.
46. Machine pistols or submachine guns that can fit in the sidearm slot, and be held with one arm with the locator, like Uzis, etc.
47. Weapons are more effective. Fewer shots to down or kill a target.
48. Wounded or outnumbered enemies react realistically.
49. Enemies can be disarmed, retreat, be extorted for information.
50. Characters have a routine or life cycle and can do things the player can do.
51. The ability to actually find physical currency in the Zone, like Oblivion.
52. Player can become more experienced and not have to pay for everything.
53. Player can ‘level up', repair own goods.
54. Player can make new bits of equipment or weapons (like Fallout 3).
55. Player can recycle weapons to use for repairing weapons of the same type, like Fallout 3.
56. Player can buy certain items to repair goods, make new stuff, like in Fallout 3, like a workbench.
57. Player can choose a class of character, each with different strengths and weaknesses, to add to replayability (shooter, explorer, engineer, etc.).
58. Option to make things like weight restrictions more or less or nonexistent depending on level of difficulty.
59. Customize your game by checking things that you want in there or not, like UT's mutators.
60. WYSIWYG Level and quest editor.
61. Better voice acting, maybe some recognizable or famous ones.
62. You can edit what your character looks like.
63. More FMVs.
64. More weather conditions.
65. Weather conditions that realistically have an effect on the character, like rain and wind will make him cold, and sick.
66. Player can warm himself up by starting a fire.
67. Characters who want to talk to you or be with you instead of having to do all the interacting.
68. Ability to contact characters via your PDA.
69. Can talk to or text someone with your PDA/phone.
70. Bring back the encyclopedia from SoC.
71. More civilian characters that don't have guns, like tourists, scientists, reporters, intruders in the Zone.
72. More useful or important characters.
73. Make the game scarier.
74. Destructive environments like Red Faction.
75. Creatures, mutants or enemies that react differently to the player. Some attack, others run, others stalk, spy on, or scare the player, maybe attack occasionally.
76. More humanized mutants that can taunt the player.
77. Less barb-wire fences
78. Larger maps
79. Maps without enemies, ghost towns.
80. Faction wars aren't really necessary, and if they do appear, make them winnable and more relevant.
81. Better story.
82. Better developer to work on the game(s).
83. New, better engine.
84. Less stuttering.
85. Less throwing of grenades.
86. Areas in the game are proper size and location as regards real life locations.
87. Make it non-linear, less restrictive.
88. The ability to sleep and pass time instead of having to wait around for certain time-sensitive missions, etc.
89. Better character detail and animations.
90. The ability to create stashes on the fly. If you're weighted down and you can't move, you can create a stash by taking a backpack, filling it with stuff, and throw it somewhere. It will show up on your PDA's map and you can come back for it later. The contents might be stolen by bandits or other stalkers though.
91. Damage models like Soldier Of Fortune, which shows damage to characters, bullet holes, broken bones, torn flesh, bleeding, dismemberment, disembowelment, etc.
92. More blood and gore.
93. Player can dig out bullets, bandage wounds, etc, like Far Cry 2.
94. More bad language and swearing, and in English for some characters.
95. More mod-friendly.
Some of these have appeared in some form somewhere else. I'm going to add more too, sometime.
Any others? Leave a reply and visit the (
http://apocalypso-atomic-arcade.blogspot.com/2009/04/things-that-would-make-stalker-call-of.html) page at my blog.