BrendaEM on 10/4/2007 at 20:57
I added textures to the original pack bringing the total to 79.
Inline Image:
http://www.brendamake.com/game/texturethumb02.jpgNote: I renamed the original textures. Originally, I planned to only make 20 textures. I'm sorry for the inconvenience that renaming may cause. The names should be okay should I make additional textures.
Because of bandwidth, I removed the old texture pack, which is superseded by this one.
With that said, the original textures were reworked to make sets that work together better. Most of the textures fall into old or new groups.
Download (200MB):
The second link is kinder to my bandwidth.
(
www.brendamake.com/game/bemthiefytexturepack2.zip)
(
http://www.shadowdarkkeep.com/files/bemthiefytexturepack2.zip) Download bemthiefytexturepack2.zip from (
http://www.shadowdarkkeep.com) Shadowdark Keep
Thanks for the Bandwidth KomagIf anyone makes a mission using these textures, I'd like to try it out : )
scumble on 18/4/2007 at 10:28
Komag seems to have uploaded a bad archive - it's only the first 77MB. Just thought I'd donate some of my unused bandwidth as well, but it's taking time to get a good file...
[edit]Here we go: (
http://thief.scumble.net/bemthiefytexturepack2.zip)
BrendaEM on 20/4/2007 at 03:38
Thanks : )
I will get word to him.
BrendaEM on 18/10/2007 at 15:55
I will upload a minor update as soon as I return home.
Jashin on 23/10/2007 at 01:50
Very nice, I like it a lot :thumb:
Hatching-a-plan on 23/10/2007 at 13:46
Much obliged, its always nice to have some other textures to mess around with.
:thumb:
BrendaEM on 26/10/2007 at 20:23
I a a few minor updates, which I should post in a week or so. I've fixed the tiling issue with the broken wall. The studs on the wall somehow got bumped off the grid. Well, in my own defense, the Photoshop file all the walls are made of have over 80 layers.
Beleg Cúthalion on 28/3/2008 at 08:17
Again I'm accused of necromancy. :erg:
Well, the more I look at these textures (have them here all) and the more I have to confess my non-talent (or training) concerning textures, the more I want to use this package. The only thing is that there are too many to copy some of them, so I wanted to ask if someone with 3D Studio Max was willing to create a matlib for them. I can re-name and re-save all the files myself (adding a _D to the textures and turning the _n into _N among the normal maps), but unfortunately I cannot create matlibs on my own. :tsktsk:
massimilianogoi on 29/3/2008 at 05:56
Beleg, tell to me for this via privmsg, I will be glad to do this for ya ;).
Now I've solved also the little problem that I raised (necromancing the thread) on my new matlib thread.
Please feel free to write me when u want to start this project.
Beleg Cúthalion on 29/3/2008 at 07:59
This is not a big thing...I mean...nothing complicated. If you want to help others and me, just download this package. It consists of about 80 textures plus normal maps as jpg files. I guess you just have to rename/resave the filenames to *_D.dds and the normal maps (which already have a *_n at their end) to *_N.dds, create the matlib with the different materials (you can give them a specific folder, can you? like simply "BrendaEM") and share it with us.
Then everyone can rename/resave the files themselves (or we upload an updated version, but that has to be done with BrendaEM involved), put the textures in a Brenda folder and use them in T3Ed. At least...that's what I think it is. But thanks a lot for your help!:thumb: