Adsk1 on 12/10/2012 at 07:02
Quote Posted by platz
Well I need to find what on the captain's
belt if you see what I mean...:rolleyes:
Ok, let's go through this step by step.
- You've gone around the mission, noticed the red light and guard by the captains quarters and only two patroling guards at the helm.
You've then gone to the guest quarters and knocked on at least one door that has an occupant. And thusly been given the Voice-over\Objective of needing to find another way to get in there.
At this point the captain leaves his quarters and heads for the helm turning the red lights green and making the guard outside his room go into a patrol route that'll give you the chance to enter the captains quarters.
When you return to the helm, the captain will be there with Telescope.Hope that helps you out, but you're on your own from here... At least until you ask for help again.
platz on 12/10/2012 at 11:43
Quote Posted by Adsk1
the captain will be there
That's the problem, he's not there! I think I screwed the mission by distracting the quarter's guard and going in, which I wasn't supposed to do at this point of the game.
I restarted the mission and did things in the exact order you mentioned. Now I need a bit more loot before, at last, going on with the next mission.
This campaign is awsone and I WANT to go on! :joke:
Adsk1 on 12/10/2012 at 11:52
Quote:
That's the problem, he's not there!
There has been another occurrence of the captain not appearing at the helm, screwing up the entire mission. It may be caused by the patrol route of the male pirate at the helm, who walks across where the captain "appears" which may be preventing him from appearing. I have fixed the patrol route of this pirate in an attempt to fix the bug for the Gold Edition release.
platz on 13/10/2012 at 10:18
Is there a way to manually cheat about the timing?
I really ran the best I could, that means outside steps, starting with the broken stairs side, and jumping over both balconys and even that way I miss about 5 seconds! There is no way I can get fast enough !!!
gnartsch on 13/10/2012 at 10:33
Quote Posted by platz
Is there a way to manually cheat about the timing?
I really ran the best I could, that means outside steps,
starting with the broken stairs side, and jumping over both balconys and even that way I miss about 5 seconds! There is no way I can get fast enough !!!
There is no cheat for that. But yes, it is damn hard. And I am not sure if strafing (forward + sidewards) has any effect in TDS.
Not sure, but I *think* simply jumping forward might help.
At least on staircases jumping should give you a few more seconds.
Here is the way I did it:
- start in the partially destroyed tower
- get down & jump over the balcony
- get up the other tower. Personally I got stuck a couple of times when trying to run up these stairs.
So, I sticked to the outer side of the stair-case and jumped up the stairs while running.
- get out
platz on 13/10/2012 at 12:22
OK, done. You just aren't allowed to do any mistake :p
Adsk1 on 13/10/2012 at 17:48
Quote Posted by platz
Is there a way to manually cheat about the timing?
I really ran the best I could, that means outside steps,
starting with the broken stairs side, and jumping over both balconys and even that way I miss about 5 seconds! There is no way I can get fast enough !!!
For Gold Edition I've added another five seconds on the timing for this and fixed the stairs bug too.
platz on 14/10/2012 at 11:04
Thanks for this wonderful campaign. This is one of the best TDS FM in my opinion. Every level was great (Mission 4 maybe a little less), with great ideas and gameplay. Thanks very much Adsk!
For your Gold Edition, I would like to add a few things to what you already mentioned:
Mission 4 Framed:
- remove necessity to jump through the windows at the very beginning.
- ability to go to switch without pushing the crates (I can't remmeber having to do that in other Missions, so I even forgot it was possible! ... but maybe that's me...)
- remove people's super-powers ;) they just hear you every time!
Mission 6 Nautile:
- guards hear you even behind doors sometimes.
Mission 7:
-Towards the end the grid under the fire is so small I didn't even thought I could jump through it.
Mission 8:
-if I remember well, there is no loot count info so you don't know how close you are to the loot-challenge.
Additional sounds:
- much louder than other sounds (blue bags searching in Nautile, wanted-posters in Trackers (+right audio channel only)).
Convention:
-I always think I need a key when I meet a frobbable door, so I was a bit confused sometimes.
Texture:
-1 potion texture in "Mountain" and portals in Missions 7 & 8 (bug on 1 side, empty on the other, but both may be a John P Texture pack bug).
Thanks again, and good luck :thumb:
Ravenhook on 14/10/2012 at 13:05
Lovely mission, only problem I have is when the alarm is raised and I have to find another way out, if I enter the secure storage room at the end of the corridor to pinch the valuable vases..it crashes to desktop.
I completely forgot the gavel and decided to run the gauntlet again but as soon as I try to access anywhere else...crash to desktop..so its curtains for me I'm afraid.
Regarding the jittering in the large open areas, did you use "zones", they really help in cutting down the frame rate jitters...I made a level which I never released and was surprised just how much smoother things were with "zones".
Still, this is a brilliant set of missions, it's just a pity there are so many issues with it.
Good luck mate.
Sorry, this is the third mission...entering the Auction House.
:thumb::thumb:
Adsk1 on 15/10/2012 at 14:41
Quote Posted by platz
Thanks for this wonderful campaign. This is one of the best TDS FM in my opinion. Every level was great (Mission 4 maybe a little less), with great ideas and gameplay. Thanks very much Adsk!
Thank you for playing and enjoying... bugs aside! And thanks for the feedback, here's my response to them.
Quote:
Mission 4 Framed:
- remove necessity to
jump through the windows at the very beginning.
- ability to go to
switch without pushing the crates (I can't remmeber having to do that in other Missions, so I even forgot it was possible! ... but maybe that's me...)
- remove people's super-powers ;) they just hear you every time!
Not so sure about removing the jumping through windows part, however, it could be made a little easier. This mission has seen a lot of changes for the re-release, so the pushing of crates is irrelevent now. Not sure what you mean about the super-powers, I made no changes to the AI, they were, as they were designed.
Quote:
Mission 6 Nautile:
- guards hear you even behind doors sometimes.
I know what you mean here, but this may have been as a result of a reduction in Zone Portals due to memory constraints, and nothing I can do about that.
Quote:
Mission 7:
-Towards the end
the grid under the fire is so small I didn't even thought I could jump through it.
The size was intentional... suffice to say, you worked out that you could get through it in the end.
Quote:
Mission 8:
-if I remember well, there is no loot count info so you don't know how close you are to the
loot-challenge.
This was intentional and was based on the idea used in Thief 1 or 2 where there wasn't an objective until you reached a certain level. I think there was a bug in the scripting somewhere that made it appear as a Note, instead of an Objective.
Quote:
Additional sounds:
- much louder than other sounds (
blue bags searching in Nautile,
wanted-posters in Trackers (+right audio channel only)).
Sound issues are being tackled.
Quote:
Convention:
-I always think I need a key when I meet a frobbable door, so I was a bit confused sometimes.
I liked the idea of having as many doors look like they're frobbable to distract the player, and thought that the story indicates to the player where they should be going so that they don't need to waste time on them.
Quote:
Texture:
-1 potion texture in "Mountain" and
portals in Missions 7 & 8 (bug on 1 side, empty on the other, but both may be a John P Texture pack bug).
Most likely a John P Texture pack bug, since they seem to work ordinarily, but I will look into that a little more thoroughly.