Adsk1 on 27/8/2012 at 11:07
Quote Posted by fraten
I am stuck on Mission 8 (confrontation).
But first of all: Adsk1 I LOVE your campaign! :cheeky: The story is excellent and the areas are breathtaking! :thumb:
Now, I should find
Balthesar and grab the church-key from him. Where could he be?Thanks!
From the village area where you read about Balthesar, head back into the woods until you get to the first junction and then turn left. Keep going in that direction until you reach the corner that turns right and wait here. This is roughly where he "patrols" so you should encounter him eventually.
gnartsch on 27/8/2012 at 18:55
Mission 5 (Mountain Castle) :
In the highest area of the sisters tower - but below the highest balcony with some loot - there is a locked door.
Where is the key for it?
Or is anywhere some secret or hard to find loot ?
I have 98% and probably miss something like 50-100g.
And a bit deeper there are double-doors which are not even frobbable. Can they be opened ?
Thanks!
fraten on 27/8/2012 at 21:04
Yeah! I finished it! Thanks Adsk1 for that great campaign!:thumb: That was some 15 hours fun for me, despite the saving problem and the damn complicated manual in the rat's basement (at least for me as a non-native speaker. I actually had to write that down on paper to follow) :idea:
Every mission had some nice architecture to look at and I really wanted to explore and see more. The plot was good, made sense to me, and surprised me. I especially liked how the books 'prepared' me for the puppets. I was scared to death even before entering that area... :ebil: Thanks for that! :cheeky:
Adsk1 on 28/8/2012 at 11:27
Quote Posted by fraten
Yeah! I finished it! Thanks Adsk1 for that great campaign!:thumb: That was some 15 hours fun for me, despite the saving problem and the damn complicated manual in the rat's basement (at least for me as a non-native speaker. I actually had to write that down on paper to follow) :idea:
Every mission had some nice architecture to look at and I really wanted to explore and see more. The plot was good, made sense to me, and surprised me. I especially liked how the books 'prepared' me for the puppets. I was scared to death even before entering that area... :ebil: Thanks for that! :cheeky:
Glad you enjoyed it!
Perhaps a year or so down the line you may wish to re-play it as I have a GOLD edition planned that'll include a couple of extra missions as well as some other alterations. Also language translations and, obviously, bug fixes.
Adsk1 on 28/8/2012 at 11:38
Quote Posted by gnartsch
Mission 5 (Mountain Castle) :
In the highest area of the sisters tower - but below the highest balcony
with some loot - there is a locked door.
Where is the key for it?
Or is anywhere some secret or hard to find loot ?
I have 98% and probably miss something like 50-100g.
And a bit deeper there are double-doors which are not even frobbable. Can they be opened ?
Thanks!
The only accessible rooms in the tower are the two bathrooms, the living area, bedroom, laboratory and the top balcony. All other doors in the tower are red herrings.There is one secret in the chapel that contains Holy-Water vials and a gold statuette.
gnartsch on 28/8/2012 at 12:06
Quote Posted by Adsk1
The only accessible rooms in the tower are the two bathrooms, the living area, bedroom, laboratory and the top balcony. All other doors in the tower are red herrings.There is one secret in the chapel that contains Holy-Water vials and a gold statuette.Thanks!
I found that one already.
Odd. But whenever I take that last item the onscreen-text says: 98%.
But the objectives indeed say: 100% loot. Weird.
I got 3875, which matches the T3ed-report.
Adsk1 on 28/8/2012 at 14:02
Quote Posted by gnartsch
Thanks!
I found that one already.
Odd. But whenever I take that last item the onscreen-text says: 98%.
But the objectives indeed say: 100% loot. Weird.
I got 3875, which matches the T3ed-report.
I thought I'd check the script to see if I'd set the loot total to a different number than 3875 and found that a newer script I'd made had overwritten the script that sets the loot total up. So now I can't tell if it was wrong! I've found a few other scripts that have been overwritten too. But I've now sorted them.
gnartsch on 28/8/2012 at 14:58
Quote Posted by Adsk1
I thought I'd check the script to see if I'd set the loot total to a different number than 3875 and found that a newer script I'd made had overwritten the script that sets the loot total up. So now I can't tell if it was wrong! I've found a few other scripts that have been overwritten too. But I've now sorted them.
Hmmm... there is an interesting effect involving save/reload:
Scenario 1:
push the button and grab the statue: gives 98%Scenario 2:
push the button and SAVE. Now RELOAD and grab the statue: gives 100%
Florian on 28/8/2012 at 16:20
Quote Posted by gnartsch
Thanks!
I found that one already.
Odd. But whenever I take that last item the onscreen-text says: 98%.
But the objectives indeed say: 100% loot. Weird.
I got 3875, which matches the T3ed-report.
Is there a possibility to get a T3ed-report that tells you how much loot is exactly hidden in a T3 fan FM (like with T2 in Dromed)? How can you produce this report?
gnartsch on 28/8/2012 at 16:32
Quote:
Quote Originally Posted by FlorianIs there a possibility to get a T3ed-report that tells you how much loot is exactly hidden in a T3 fan FM (like with T2 in Dromed)? How can you produce this report?
In T3ed there is a menu item in some menu reading like 'Show items of interest' or something like that.
If you select it, you will get a dialog with 2 loot-related options: 'Export loot list' and 'Show loot items'.
I can not provide a screenie - or a precise description -, because after I had installed T3ed, I could no longer play the missions properly and had to drop it rightaway again. So, I had to drop it again and restore my backup.