Adsk1 on 4/6/2012 at 11:28
I have just received a download of my original scripts, extracted from the maps IBT files. So I shall endeavour to rectify as many bugs as I can, time permitting, with the intention of releasing an updated version in the forseeable future.
Thanks to snobel for sorting that out.:thumb:
Draigcoch on 4/6/2012 at 20:30
Thanks Adsk1 - it only took me 5 attempts to make that jump.
However I'm stuck again. Made it through the ventilations shafts and out onto the dropped landing. Easily jumped that gap and the next one to the sloping roof. . This is where I come unstuck! Have ducked under a beam and now standing on two blue footprints. Where do I go from here? There is another roof nearby but I have no run-up because of the overhang.. Can somebody help please?
rustmite on 4/6/2012 at 22:46
Quote Posted by Draigcoch
Mission 7 - Need some help here! Following the trail and gone through my rival's room.
I can see a grating on the opposite side of the street and a broken ladder. Looks like I have to make another olympian leap - from the rail. Really tedious!!!If I'm on the wrong track can somebody put me right please? If not I would appreciate a post-leap save - I'm not going to waste my life on another 57 tries.
Otherwise this is an interesting mission and I would like to finish it.
I was able to push the 2 large crates out to the grating and mantle up on top, then that jump is cake
Adsk1 on 5/6/2012 at 11:07
Quote Posted by Draigcoch
Thanks Adsk1 - it only took me 5 attempts to make that jump.
However I'm stuck again.
Made it through the ventilations shafts and out onto the dropped landing. Easily jumped that gap and the next one to the sloping roof. . This is where I come unstuck!
Have ducked under a beam and now standing on two blue footprints. Where do I go from here? There is another roof nearby but I have no run-up because of the overhang.. Can somebody help please?
Just stick to the roof tops. You don't need a run up, just hold the run button and jump forward, aiming for the lowest part of the roof. Should be able to jump straight onto each roof with no mantling
Adsk1 on 5/6/2012 at 11:18
Here's a list of all the bugs that I plan to try and fix, based on feedback from earlier posts in this thread. If you have experienced any bugs that are not listed below, please let me know and I'll add them. Thank you for your support.
Mission 1 - Practice
Add a proper Sky Box
Loot objective isn't counted towards Mission completion.
Mission 2 - Mansion
Add a suitable Sky Box
Moon Emitter needed to replace moon in sky box
Remove some loot to make maximum 10,000.
Increase Keys Draw scale.
Mission 3 - Auction House
Add a proper Sky Box
Lock the door by starting position.
Block off carts in starting area with more invisible walls.
Remove physics from chandeliers in auction room.
Remove panicking status from stock check guy when loot has been stolen.
Add junk status to the cup in safe room that causes game to crash
Add light above Gavel trap door after both switches have been pressed
Fix Gavel trap door that causes player to get stuck half-in, half-out of level.
Mission 4 - Framed
Alter script to prevent Newspapers from being read more than once
Change objective that says "escape to the North". Should be South.
Allow exit door to be used if unconsious bodies are in area!
Re-build exit area, possibly reduce AI & alter zone portals to try to fix game crash when saving. (Big bug)
Mission 5 - Mountain
Shorten the gap of the jump.
Make Blessing ritual items unfrobable until ready to be used. Unused Candle, Holy Symbol and Skull.
Fix rip in wall of zombie area between the two doors where player arrives in toilets from tunnel beneath.
Increase frob distance of key on belt of Sibling Male
Mission 6 - Nauticle
Remove some light at exit areas of dining rooms, by stairs.
Remove default scripts from levers in engine room
Change patrol path of pirate at helm to not pass over where Captain appears.
Mission 7 - Tracker
n/a
Mission 8 - Confrontation
Add 5-10 seconds more to Bell timing for dagger acquisition.
Change 750G Note to an Objective
Increase draw scale on Were-rat Balthesar's key
Stop Were-rat from doing ritual and darken the world when all artefacts are highlighted
Fix the portal exit which does not work!
Draigcoch on 5/6/2012 at 18:55
When updating this mission please please put in some rope arrows (especially in Mission 7).
Until then I'm shelving this game - I've had enough of falling short or finding that the "jump" button does nothing.
Beleg Cúthalion on 5/6/2012 at 19:18
Rope arrows in TDS are in the current state probably less useful than getting to know how to jump and mantle in TDS (which isn't that hard actually, don't know why everyone is making a fuss). Plus, even if Adsk1 took the hassle of implementing them, the rest of the mission would have to be adjusted so that you cannot screw things up with them. Bottom line, I think that request is a bit illusory. :erg:
Adsk1 on 6/6/2012 at 11:52
Quote Posted by Beleg Cúthalion
Rope arrows in TDS are in the current state probably less useful than getting to know how to jump and mantle in TDS (which isn't that hard actually, don't know why everyone is making a fuss). Plus, even if Adsk1 took the hassle of implementing them, the rest of the mission would have to be adjusted so that you cannot screw things up with them. Bottom line, I think that request is a bit illusory. :erg:
My sentiments exactly!
Draigcoch - Sorry to hear that you'll not be finishing the game.:(
LDV on 10/6/2012 at 10:01
Really like the campaign thus far, but stuck at mission 6:
where are the invites - I've been to both kitchens and can't see anything to pick up?
Maybe there is a bug and the invites disappeared because I did something earlier in the mission that I wasn't supposed to do? :erg:
Taffer77 on 10/6/2012 at 20:49
I can't find the last newspaper. The one referred to in the letter doesn't make sense? I found the house of the person named but there is nothing in that area or by the river. I have even been to the fence's front door but I can't finish until I read the final newspaper. I need a direct hint please.:confused: