Da9L on 21/10/2007 at 22:51
Quote Posted by Nameless Voice
Me? I'm not working on anything, I just uploaded a version of the .exe with the changes made, for the benefit of those who were a bit unsure about using a hex editor.
arh okay thought you had made the Shock exe .. :) Do you have any ideas for my problem with DX ? :(
Asaki on 22/10/2007 at 01:47
Quote Posted by smithpd
You need to use the alternate method after the patch, which is the print screen key.
You can get that DLL by going to Microsoft and downloading an update for Direct X 9.0C.
Oh, okay, thanks. Hmm...doesn't quite work, though...Thief 2 just minimizes and won't come back, and no screenshot is taken. Oh well, no biggie.
Also, it's a whole lot easier to get the missing DLLs from (
http://www.toymaker.info/Games/html/d3dx_dlls.html) this site.
Quote Posted by Calibrator
I get those blocky quadratic patches on some textures when I set "HighQualityTextures=1".
Ah, yes, that was it. I was hoping that 32 bit mode would improve the colored lighting a bit, but it didn't really.
Hmm, I tried running this patch in System Shock 2, it works okay...I mean it's playable, but the menus are really wonky, and if you look at certain walls without a weapon equipped, the whole screen goes black. If you do have a weapon equipped, it'll go through walls/floors/whatever else. I've only beaten the game once, and it's been a few years, so I can't really say what else is different.
Alexius on 25/10/2007 at 17:05
Trying to pit the ddfixGUI patch into thief 2.
"could not locate code section to overwrite"
"your version of thief2.exe seems to be incompatible with the patch."
damn it! what am I doing wrong here?!
BrendaEM on 26/10/2007 at 16:20
Hi, I am watching this thread with great interest. Thanks for developing a patch.
I am away from home right now, and accidentally brought Thief 1 instead of the Thief 2 disk, so I can't run it, but I'll try the patch as soon as I get back.
I had a question--I am trying not to get up my hopes, but the patching utility looks like it allows widescreen non-4:3 resolutions. Does this mean that Thief 2 might run widescreen?
bikerdude on 26/10/2007 at 16:24
Quote Posted by BrendaEM
I had a question--I am trying not to get up my hopes, but the patching utility looks like it allows widescreen non-4:3 resolutions. Does this mean that Thief 2 might run widescreen?
The latest version has a few widescreen modes listed, I will try with 1.1.0 version this evening, as I have a dell 20" monitor (1680*1050)
biker
Nameless Voice on 26/10/2007 at 20:54
Quote Posted by BrendaEM
I had a question--I am trying not to get up my hopes, but the patching utility looks like it allows widescreen non-4:3 resolutions. Does this mean that Thief 2 might run widescreen?
Nope.
You can get it to stretch the menus into any nonstandard aspect ratio you want, though.
It'll either crash or revert to 640x480 when you go ingame though.
bikerdude on 26/10/2007 at 22:28
Quote Posted by Bikerdude
The latest version has a few widescreen modes listed, I will try with 1.1.0 version this evening, as I have a dell 20" monitor (1680*1050)
biker
well it let me set it, but the game still runs in 1280*1024
TimeSlip - any ideas..?
biker
Shadak on 24/11/2007 at 00:20
I have quickly "read" this whole thread, but just in case I missed something, apparantly this fix breaks fog? So isn't this the same old trade-off between Nvidia and ATI again?
I'm excited about this fix, truly I am (no joke), but I'm afraid I won't use it until fog works, sorry
Muzman on 24/11/2007 at 01:29
Quote Posted by Shadak
apparantly this fix breaks fog? So isn't this the same old trade-off between Nvidia and ATI again?
Not if you've got a 2900, as that apparently has the same rendering problems as Nvidia now.