bikerdude on 19/10/2007 at 09:15
Quote Posted by dvwjr
Most folks think that when they have DirectX v9.0c installed, that's it. They might think it is
'set in stone', or that the Windows automatic updates would install any DirectX updates on their system. Not so. dvwjr
Or better still get "DirectX 9 Aug 2007" from (
http://www.softpedia.com/progDownload/DirectX-9.0c-Redistributable-Download-3545.html)
another site that dosent require that deceitful WGA (microsoft genuine spyware) etc
biker
Muzman on 19/10/2007 at 09:57
This sounds great. Has anyone tried it out on System Shock 2?
This is a DX fix, right? So it works on HD2900s? How about the performance on those cards (I remember hearing they were strangely sluggish with T2).
This'll probably make my shopping a lot more interesting.
bikerdude on 19/10/2007 at 10:45
Quote Posted by Muzman
This sounds great. Has anyone tried it out on System Shock 2?
This is a DX fix, right? So it works on HD2900s? How about the performance on those cards (I remember hearing they were strangely sluggish with T2).
This'll probably make my shopping a lot more interesting.
Nope, but as its the same engine the same fix should apply!
As I mentioned at the begining of this thread, I will be picking up an HD2400 at some point to test, that said if someone has a Radeon 2k series card could they do it so I dont have to buy a card etc.
And yes under the 7.5 driver the HD2900 I tested was very sluggish with thief, purhaps this will be remedied with the DDfix, but wont know till ewither myself or another tests it.
biker
Timeslip on 19/10/2007 at 20:55
Quote:
Btw, you say you don't have an old system to test Thief 2 on, so you don't know how it should look like; I can get you screenshots from an older system where everything is fine, just tell me what places you would like me to capture.
It was the banding around lights I was interested in. My shot was taken from just inside the door of the room labeled 'bath' in Running Interference. A shot of the same light on your card would be great. :)
Quote:
Btw, i found this passage in the readme:
"Textures sometimes have corrupted borders. This is most obvious when looking at large objects edge on or from a long distance."
Could someone post a screenshot of this or maybe indicate an in game location where this is obvious, so i can go and check it out?
The problem is the bright vertical line in the middle of this shot.
(
http://img514.imageshack.us/img514/3026/screenshot1my7.jpg)
Inline Image:
http://img514.imageshack.us/img514/3026/screenshot1my7.th.jpgThis problem was mostly fixed in 1.0.2, which was before I originally posted over here. I don't really notice it any more unless I'm specifically looking for it.
Da9L on 20/10/2007 at 12:09
Okay i have tried the DirectX fix and it does not work on my 8800 card.. I still have the crappy colours.. But i have however found out that this issue also exist in the Half Life engine ! try playing Counter-strike and go to the dark areas and see it exists there also.. !
frogdude on 20/10/2007 at 12:35
Well, as far as i know, this problem occurs on most games rendered in 16bit, because the card can't do 16bit dithering right. I've heard reports of Midtown Madness & Quake 3 (set on 16bit) exhibiting the same issues as Thief2 & SS2. Never heard of an issue with Half Life 1 and CS, but given the age of the engine, it's possible. Try forcing them to run in 32bit, if you can. Also, search Nvidia forums for this issue, you might find more people with the same problem and possibly a fix.
As for Thief 2 & Timeslip's fix, it worked for everyone else around here so far... Maybe you didn't install it right.
How exactly did you install Timeslip's fix?
EDIT: There's a new version with an installer available, try it, see if it works.
Timeslip on 20/10/2007 at 16:32
Thanks for the screenshots. They look mostly the same as mine, so the banding around lights looks like it's supposed to be there. That's one less thing for me to fix. :)
Quote Posted by frogdude
Just out of curiosity, have you found what's causing it?
Nope. :(