schleicher on 14/9/2017 at 00:15
Hi
I created a mission with DromEd 1.23 and updated Thief2 to 1.23.
In my mission now at least two textures are "replaced" with blue
surfaces. (In DromEd all looks ok)
Any Idea how to solve that problem ?
I only use the default files and no custom-textures etc.
Yandros on 14/9/2017 at 01:21
Blue textures in Thief2 means that Thief2 cannot find the texture that was used on that brush in Dromed.
schleicher on 14/9/2017 at 02:02
Thanks for this tip.
The affected textures are:
kwall1 and b07 in core_2
I cannot find them. Where find Dromed this textures ?
Both textures are NOT included in RES\fam.crf
I thought, DromEd use the same textures as the game. And I
created my dromed-Folder from a copy of the game-folder.
Yandros on 14/9/2017 at 03:24
Does your Dromed folder have a /fam folder inside of it with additional families which are not present in your Thief2 folder?
schleicher on 14/9/2017 at 04:02
This was the hint !
I thought, the crf-Files are important. This "unpacked" fam-Folder was almost empty. I copied the content from my dromed-folder into it and
now all works fine. Thank you :thumb:
Zontik on 14/9/2017 at 08:13
Why it's blue? It was blue under Old Dark, but now it should be pink.
john9818a on 14/9/2017 at 08:15
I still see blue when a texture is not found. :p
Yandros on 14/9/2017 at 10:31
Same here.
GORT on 14/9/2017 at 10:40
:confused:
Yeah, it's always been blue for me too. Maybe you're confusing it with show bad rooms being turned on.
Zontik on 14/9/2017 at 11:23
Interesting. Since I've moved to New Dark, Jorge is always pink in game.
"Show bad room" is another story, but the color is completely the same.
Maybe it's my videocard personal preference?
Though, pink is much more noticeable. I thought it was a feature of New Dark.