Shadak on 29/4/2008 at 15:07
Quote Posted by Body500
... thrown room ...
hehe ;)
Sounds like UDM basically breaks the game in many places, a sort of "use at your own risk" type of thing.
keido on 29/4/2008 at 21:40
I have been playing the mod and have reached the Bonehoard...and I agree that it can be at times more annoying than fun!
Bafford's was highly enjoyable, however. I don't normally play with self-imposed rules, but I try and keep the knock-outs to a minimum (so I did blackjack the throne room guard - just the one though, but yeah, it would have been impossible not to).
Cragscleft grew kind of annoying. There were some difinitely tense parts in the mines (zombies are more sensitive as well) but the hammerites were at times just too damn sensitive. For instance, I accidently released a prisoner from a cell (and then accidently quicksaved afterwards) who ran off, got seen by the guards and then killed, but the guards would just not settle down. They become hyper-sensitive and it became virtually impossible to complete! I had to restart, but doing eveerything properly resulted in a challenging, but enjoyable experience.
I definitely recommend the mod though because you have to get re-used to the stealth and what you can get away with - just go extra carefully through Cragscleft!
Will update if I run into any more troubles/awesome parts in the later levels...
Yandros on 30/4/2008 at 01:12
The next time I need a few weeks off of FM work, I may play through TG or T2 with the mod. I haven't played some of the OMs since 2001/2.
AfroTaffer on 30/4/2008 at 02:15
My only reasonable complaint about this mod is the insane speed the guards are given.
I love how their eyesight is more realistic but their hearing is far too annoying.
In Cragscleft I can't even hear the first conversation the guards are having because they hear me coming far away.
My second option, the lone guard patrolling the elevator is also too sensitive to the dirty floor, not even walking I can knock him out.
I don't even want to start Undercover, that mission must be hell with this mod.
Yandros on 30/4/2008 at 03:45
If I get around to playing with it, I might be tempted to adjust the difficulty down a little in some areas in light of the complaints lodged here.
Body500 on 30/4/2008 at 06:56
Quote Posted by AfroTaffer
I don't even want to start Undercover, that mission must be hell with this mod.
Actually for Lytha style it doesn't matter much since you just run past everyone. I have never been more on edge playing thief than when I'm about to start the loot run in Undercover, definitely enjoyable with or without the mod. I can really recommend playing it that way for those of you who haven't tried it.
And by "that way" I mean: get all the loot you can get without triggering the alarm, and then make up a path past all remaining loot (and the talismans) and run for it, exiting the temple at some clever point. Then take your pulse afterwards and post here.
doctorfrog on 3/5/2008 at 05:42
Some years ago, I went through Thief Gold with the UDM, and I found the raised difficulty acceptable. Sometimes though, I would swap the old one back in, not so much to get through a tough area, but because of missing some things, like conversations, and things that would break what the developers seemed to intend as the flow of the game.
Fortunately, you can swap that .GAM file in and out all you like without corrupting your save.
Thief 2, on the other hand, was nearly unbearable with UDM for some reason. Yet, I couldn't seem to turn down the challenege.
keido on 3/5/2008 at 10:55
Thief 2 was unbearable? I was planning on going through that next, with the mod. In what ways was it unbearable, too sensitive or was it more game-breaking?
I have just reached Thieves' Guild and I have to say it is extremely enjoyable. I'm not playing with any limitations but I'm trying to keep knock-outs to a minimum, which is very hard in the Guild! Assassins was a good challenge (especially the return to home turf), but the Bonehoard was genuinely scary again; zombies are sped up and more sensitive which really does add to the tension. Highly recommended - can't wait to get to the Cathedral levels...
doctorfrog on 4/5/2008 at 00:30
It's been a while, and sad to say, I did not complete Thief 2 (my ambition is to do so this year or next). However, the guards in some places were more sensitive than the levels were designed for. For example, in one level, I was skulking about in the shadows underneath stairways with slats in them. No matter where the guard was, if I stepped just the teensiest bit out of line, I would be seen, heard, and the guard would instantly through the building, looking for me outside. A more realistic (and playable) behavior, IMO would have been for him to peer quizzically into the dark looking for me first, rather than charging directly out of doors, screaming for assistance.
Not that I won't bolt-on the UDM on my next go round, the temptation to my ego is just too much. :devil:
jblanc03 on 5/9/2016 at 09:13
GUYS i need help! both this and the thief 2 Ultimate Difficulty mod are not working!!!
I replaced both of my DARK.gam Files for both games and the AI acts normal and dumb like the original!!
It used to work great when i played on Windows XP. Now i play on windows 7 and i am running the latest unofficial patches for both games!!
please help! i dont understand why it does not work!
are the first missions of both games left alone as far as changes?? i thought perhaps maybe thats why its not working
anyway any suggestions??
Is the game looking at the Dark.GAM file when it launches? i am not running any fan made missions, just regular game
please help!