TLG800 on 19/12/2019 at 10:24
Hello.
Managed to setup Thief 1 through Vorpx and its ok but the problem is the HUD needs to be re-positioned on the screen. You cannot see the health bar and item menu in VR, it needs to be moved up and scaled down.
I noticed the TFix had some HUD options for upscaling the resolution be keeps it in aspect ratio.
Can I ask is there an option to disable the aspect ratio element for the HUD because I believe it would rescale the HUD to the centre of the screen.
For example this screenshot of Doom1 VR, can you see where the HUD is positioned, we need to scale the Thief HUD the same way.
(
http://www.gamesear.com/images/2016/4/doom-1-and-2-on-oculus-rift.jpg)
Thanks again for your time and hope to speak soon.
voodoo47 on 19/12/2019 at 13:05
all hud related settings can be found in cam_ext.cfg, TFix currently doesn't use any scaling.
TLG800 on 19/12/2019 at 17:05
Thanks for the reply.
Yes indeed already gone through the config, theres a scaling option,
Enable scaling of 2D overlay (HUD) - which it says it scales for what ever resolution you set?
So have I read this wrong because it says here its scaling the HUD which you say it doesn't? Please help.
Thanks again.
voodoo47 on 19/12/2019 at 18:21
you basically have two options;
Code:
d3d_disp_scaled_2d_overlay 64
this will scale the hud up as much as possible, while keeping pixel perfectness - meaning if you have a monitor with a vertical resolution of 960-1439 pixels, it will be upscaled 2x, for 3x you will need 1440-1919, for 4x 1920 etc. the hud will stay sharp.
Code:
d3d_disp_scaled_2d_overlay 800 600
will scale it to be the same size as if you were using 800*600 as your ingame resolution. this will not be pixel perfect, so things will get blurry. there doesn't seem to be any difference between widescreen and non-widescreen modes, meaning 800 600 scaling looks the same as 1280 600 as far as I can tell.
Code:
d3d_disp_force_filter_scale2d
will force filtering, meaning the hud will be blurry even with pixel perfect scaling.
generally, no scaling or auto (pixel perfect) scaling is what I would recommend.
TLG800 on 20/12/2019 at 13:48
Hello Voodoo and thanks for the detailed reply much appreciated.
I understand now, its upscaling the HUD but keeping the position.
So its not actually possible with the TFix right now?
May I ask are the TFix devs still working on the patch right now? The only people who could work this out are the TFix devs, I believe they may have a method to rescale the HUD and the position of HUD elements.
Heres a screenshot of where the HUD should be repositioned or scaled in the centre screen area.
Inline Image:
https://i.imgur.com/bZoYAlR.jpgIf we could somehow scale the HUD like so, it would solve the HUD issue in VR.
The issue is I cannot see what items I'm selecting or the health status which breaks the game.
Thief with Vorpx is truly magnificent. I'm sure the whole VR community would go crazy for ThiefVR!
Thanks again.
voodoo47 on 20/12/2019 at 16:49
I don't think it's possible to reposition the hud in that way, but feel free to explore the documentation (the DOC folder). this would have to be implemented by the Raven, aka the mysterious frenchman who gifts us the modified engine files (NewDark) once a year.
the TFix devs just glue things together and wrap everything up in a nice package.
Shoshin on 20/12/2019 at 17:19
Quote Posted by TLG800
Thief with Vorpx is truly magnificent. I'm sure the whole VR community would go crazy for ThiefVR!
This is unrelated to your HUD request, but I was never able to get Thief working with Vorpx. Any chance you could share your config settings in Vorpx for Thief?
TLG800 on 20/12/2019 at 21:58
Thanks for the reply.
This sounds interesting, how can one contact this mysterious figure by the name of Raven? We must contact this character with this information. Its truly world class.
Raven if you are reading this, please bless us with ThiefVR!
Regarding Thief with Vorpx, it has its own profile just load up Vorpx first, then load up Thief.
jermi on 21/12/2019 at 09:05
Out of curiosity, is it "Geometry Stereo 3D" or "Depth Buffer Stereo 3D"? (Mentioned at (
https://www.vorpx.com/features/) https://www.vorpx.com/features/.)
Valet2 on 21/12/2019 at 16:30
As I understand, Dark Engine doesn't support geometry 3d at all, so it's Z. Which is not 3d even a bit.
But it works flawlessly in nvidia 3d-vision though.