Thief Universe, storyline, lore... etc... - by Bulgarian_Taffer
SubJeff on 22/3/2013 at 14:01
Yeah, I agree too. The possibility of running into something supernatural in the dark, in caves, cellars, graveyards, forests and so on is undoubtedly fun.
demagogue on 22/3/2013 at 14:13
I'm fine with it either way, a supernatural-heavy or supernatural-lite side of the game, like two different personalities of the game, each one different but equal claim to fitting in well. As long as it plays to its strengths so there's real emotion in the game & it doesn't stall.
jtr7 on 22/3/2013 at 14:51
I hope it's varied, like it used to be. With most missions not heavy on the supernatural, making other missions pack a punch. TMA and TDS have undead in missions that people don't realize or recall too well, thinking only of a couple spots, when there were more and in more missions. If all those undead were there, yet didn't impress too deeply on players, then continuing necromancy in the world shouldn't bother people in Thief, either, while keeping threads of continuity. The apparent lack of elementalism sucks something out of it, though, and will make the trilogy look like a fluke if this world is supposed to be the same one all along. I wonder if we're gonna see where Garrett gets dry-ice, if that's not a rumor? Will he travel to places where he has no fence, no stores, no tech to cobble specialized gear together, without crystals forming naturally in the environment? I was hoping he'd have his broadhead arrows in excess, as usual (90 arrows in some old missions!), but that he'd replace the heads with specialty elemental arrowheads, to explain how collecting a large crystal would give him a fletched arrow shaft and smaller arrowhead. Even by mercifully eliminating the crafting of items, it still never accounted for all the materials, while having too many broadheads would've been an obvious source.
Random_Taffer on 22/3/2013 at 22:17
Maybe the first DLC will be ZAWMBEES!
Alvar on 22/3/2013 at 23:43
eek! Yes, for better or worse, Goldmoon Dawn is my brother. :cheeky: Though I share many of his views on the Thief series, after all we both more or less lived through the role playing games from the eighties/nineties, I am *not* fanatical about them. Therefore, I shall fade back to obscurity/lurking. Cheers TTLG !!!
Vae on 23/3/2013 at 00:02
Welcome Alvar...please don't stay gone for too long.
Quote Posted by Al_B
Apologies to Alvar for the time off - we have been a bit stricter due to problems elsewhere and he got caught in the crossfire.
Well, even the best of us can make a mistake...:)
Does this mean you'll be "taking time off" for false prosecution?...;)
Starker on 23/3/2013 at 04:37
While I enjoyed the zombies and ghosts in TDP, I think they just wouldn't have fit in TMA. You have to think about your setting, themes and gameplay before you include such things.
jtr7 on 23/3/2013 at 05:11
There were more zombies, Haunts, and apparitions, in TMA than you remember. That's good design, too. They were never gone, but you didn't feel overwhelmed. TMA even added a new type, the phantoms.
If you took out TDS's Abysmal Gale and Ft. Ironwood Cemetery and The Shalebridge Cradle, you'd still have undead present in the game. Even people who love the Cradle only recall half the total undead in the place. Necromancy is part of that world, part of the problem with that planet, so to speak, and it's dirty secrets--the skeletons in the closet--refusing to be forgotten. I hope to see a Thief title where the necromancy itself is addressed head-on.
In the games, there was that half-joke, corresponding coincidentally with each of the three impending dark Ages, where someone would want to know if others notice the undead are getting more riled up than usual. The undead, funnily enough, are like animals acting nervous before an earthquake. :p
Starker on 23/3/2013 at 05:46
Quote Posted by jtr7
There were more zombies, Haunts, and apparitions, in TMA than you remember.
I'm pretty sure I remember all of them and they never played a prominent role.
jtr7 on 23/3/2013 at 06:04
Like I said, still there in TMA, not overwhelming. Over 20 undead in TMA, and they did fit okay. Only one was an admitted continuity error meant for effect only, and was to be removed in Thief II Gold. They even turned a couple more zombies into just plain corpses to tone it down further, though early releases still had them active.