Purgator on 28/11/2018 at 09:48
Quote Posted by Aja
That two-headed monster is interesting. I always that empty room seemed a little odd, but I guess it was originally intended to be his lair. Although the dead ends and empty rooms you sometimes find in Thief are part of what gives it its sense of mystery.
I've always thought that the ogre pictured was being held captive in Cragscleft Prison. Perhaps Cragscleft was his home before the Hammers fashioned it into their infamous Hoosegow.
Thief is peppered with references to a more natural, mythical, magical past. The encroachment of new technology in the old city streets is evident, and unsettling. The very first conversation in TDP is a lament about how technology ruined the Bear Pits. The orge may have been an intended reference to a time when the Trickster held dominion.The ogre could also be a very, very obscure reference to Tolkien.
In The Lord of the Rings, the magic slowly passes from Middle Earth as in TDP. When the hobbits return to their quiet Shire in ROTK, it has been uprooted and corrupted by Sharkey. This harkens back to Tolkien's real life experience. He once lived in the pastoral hamlet of Sarehole, Birmingham, England. As a child, he and his brother would playfully annoy the local Bone Miller in the town. The Miller would emerge from his labours periodically, covered in fine white bone powder. The boys dubbed him the 'White Ogre', much to the miller's chagrin.
Tolkien had to move from his beloved Sarehole, when he started grammar school. Upon his return later in life, his childhood home had succumbed to the march of progress, and had vanished in a haze of smoke and noise.
TriangleTooth on 28/11/2018 at 17:47
The opening art I haven't seen before - Especially the shot of the city with the hammer symbols superimposed. It looks a lot more like a clear idea of how the city is laid out than what you get in the game (mostly just shots of endless buildings).
In particular, you can see the main river that is only barely referenced in the early games. In fact, I think in the early Mapping the City thread the devs had to tell people it was there! (Back when the devs posted here)
I really wish Constantine and Viktoria's human forms were represented in game, or even just as more than just shadows sometimes. Really detailed work in the outfit that then is never seen. The silhouettes of the two of them from the cutscene do match though, especially constantine's arms.
Funny that the one model they showed the documentary maker ended up being scrapped for a different one.
And that's not even mentioning all the creatures that were cut. Thankfully Firemage remade almost all of them now, so maybe we'll get them in FMs.
vfig on 28/11/2018 at 20:58
Quote Posted by TriangleTooth
The opening art I haven't seen before - Especially the shot of the city with the hammer symbols superimposed. It looks a lot more like a clear idea of how the city is laid out than what you get in the game (mostly just shots of endless buildings).
In particular, you can see the main river that is only barely referenced in the early games. In fact, I think in the early Mapping the City thread the devs had to tell people it was there! (Back when the devs posted here)
That's not The City, that's (
https://commons.wikimedia.org/wiki/File:GMG433_56_Groningen_Brouwershaven_Gorinchem.jpg) Gorinchem in The Netherlands, from the 1572 book Civitates Orbis Terrarum. The only art from the the game that I know of that shows the river through the city is at the start of the briefing for The Lost City.
TriangleTooth on 28/11/2018 at 21:09
Oh huh, yeah I guess on reflection that's obvious. I guess I was thrown by the Hammer stuff.
Aemanyl on 28/11/2018 at 22:30
Quote Posted by Purgator
I've always thought that the ogre pictured was being held captive in Cragscleft Prison. Perhaps Cragscleft was his home before the Hammers fashioned it into their infamous Hoosegow.
The most possible explanation is that LGS put random monsters in Cragscleft level just for the sake of beta testing and preview screenshots.
This ogre is an outtake from earlier Dark Camelot project:
Inline Image:
https://vignette.wikia.nocookie.net/thief/images/1/15/OrgeModel.jpg/revision/latest?cb=20170920163847Less likely, but more intriguing explanation is that there could have been an additional objective to examine the mysterious creature incarcerated behind the locked door. Look at the chest of the creature:
Inline Image:
https://vignette.wikia.nocookie.net/thief/images/1/1e/T1-sketch-ogre.jpg/revision/latest?cb=201709201154101) The ogre accidentally ventured into the upper parts of the mines and got captured by the Hammerites.
2) The creature was so strong that they had to put it into chains in an unused storage room.
3) It eventually broke the chains and roams freely in the locked room.
4) When the Hammers are torturing prisoners, they show them the ogre, in order to intimidate them.
:D
TriangleTooth on 28/11/2018 at 22:40
Random monsters is consistent with the "Haunts everywhere" thing they have going on elsewhere.
Looks like they had the Ogre around for a while, probably before they made other models.
downwinder on 29/11/2018 at 03:01
i also like the cylinder shaped headed mech,to think a person would be inside would have made karrass seem even more evil,the way they turned out being pure machine made them less of a threat in my view and how fat they ended up
i am sure we all been in the situation where a mech beast is after you and it get stuck trying to get through a narrow doorway ,making it a lot easier to be safe
but if they would have used first model it would have been harder in game to get away from them
skacky on 30/11/2018 at 15:52
The Madame in The Chalice of Souls is based on the early Viktoria design. :sly: