Thief the Dark Project is a bad game, but Thief 2 and 3 was a step in right direction - by SolidSnakeRoll
Azaran on 11/10/2023 at 22:42
Quote Posted by Overlord Nexus
Am I the only person who liked Sabotage at Soulforge?
I liked it, it had a very sinister, ominous vibe
DirkBogan on 12/10/2023 at 00:41
lol
mxleader on 12/10/2023 at 01:51
I should have known... :rolleyes:
mxleader on 12/10/2023 at 01:54
Quote Posted by Overlord Nexus
Am I the only person who liked Sabotage at Soulforge? I thought Maw was too short, too linear, and too easy.
I didn't hate it but there were parts that were so expansive that it got a bit old because it sometimes took forever to move through areas. Maw was pretty linear and took me a while to get through the first time but subsequent play-throughs I found that you can run through a lot of it.
SolidSnakeRoll on 15/10/2023 at 22:00
Quote Posted by Overlord Nexus
Am I the only person who liked Sabotage at Soulforge? I thought Maw was too short, too linear, and too easy.
Last level in Thief 2 is what made me give it a 10/10 rating. Which sounds weird since people joke on how the level feels like IKEA stealth mission or something. But i legit find it creative and something i generally havent seen in lots of stealth games... But i am not sure if i want it to be a habit. But i dont mind the idea of it, if they were to implement it in some games that could use this as a inspiration
I promise, not that guy. The way he post doesnt even sound like how i would do it.
Quote Posted by mxleader
"Thief the Dark Project is a bad game"
You could've stopped right there, then deleted your post. :mad:
You're entitled to your opinion even if it's wrong!
There are so many elements to that first game in the series that make it great. Granted there are some strange things like Burricks, but the terror and anxiety inducing game play in the dark it produced when it was first released was amazing as is the overall story and character building. I had just finished playing through Half-Life, which took me 22 days with no cheats, when I got T1 as a Christmas gift. I still have those DVD's and it is probably still one of the top Christmas gifts I've ever received. T2 definitely had some improvements with graphics and city maps but the final mission in T1 was much more fun than the finale in T2. Even today I play super popular games like GTAV but get bored and go back to playing T1 OM's and FM's. Autumn in Lampfire Hills is one of the greatest fan missions of all time and it was built from T1 DROMED.
I feel old now....
I think difference is Half Life has more of a valid lore excuse to it, kinda like Turok where you either have a crazy modern experiment going loose or time travel.
Weasel on 16/10/2023 at 17:51
Quote Posted by SolidSnakeRoll
I think difference is Half Life has more of a valid lore excuse to it, kinda like Turok where you either have a crazy modern experiment going loose or time travel.
The important differences that you're missing are that Thief is not set in our world at all (a similar world but not the same world) and Burricks are not dinosaurs. There doesn't need to be an explanation for Burricks being transported from one time to another because they're not a long-extinct species from another time. Our world has alligators and hippopotamuss and rhinoceroses. The world of Thief might not have any of those. It has Burricks instead.
The creators of Thief were hesitant to make the game all about stealth because it was an unproven genre at the time. I enjoy the adventurous missions as much as the stealthy ones, myself. It definitely left me wanting more stealthy missions, which is where I think it was really the fan missions that perfected the formula.
Cigam on 16/10/2023 at 20:57
A "dinosaur" is a species of creature that lived during a particular period in history.
Burricks never existed, ergo do not need any bridging explanation as to why they would be present in an ostensibly medieval setting, in the same way that a T-Rex might.
But even if Thief had dinosaurs in it, well it is not unheard of in fiction for creatures extinct in the real world to still be living. Tomb Raider, King Kong, The Land That Time Forgot etc. The explanation is that in this world the creatures survived somehow, somewhere.
As for Soulforge, one of my favourite of the OMs. A fantastic grey atmosphere, and a suitably epic ending mission.
taffercobbles on 17/10/2023 at 20:35
I reject your hypothesis.
mxleader on 17/10/2023 at 20:50
Burricks seem more like a metaphor for a collection of sewer turds that have amalgamated into a living creature and the poison gas they belch is normal methane mixed with some sort of poisonous runoff from all those weird electrical things around the city.
Azaran on 18/10/2023 at 03:37
Quote Posted by mxleader
Burricks seem more like a metaphor for a collection of sewer turds that have amalgamated into a living creature and the poison gas they belch is normal methane mixed with some sort of poisonous runoff from all those weird electrical things around the city.
:laff:
You friggin nailed it, LOL