skacky on 29/11/2017 at 23:02
With Thief: The Dark Project's 20th anniversary coming exactly a year from now, to the day, a few of us figured it would be a nice idea to have a contest! Since this only concerns Thief TDP, we thought that making it a TDP/Gold exclusive contest and restricting contestants to use stock resources would be a great way to celebrate the release, theme and legacy of one of the best games ever made.
Starting today, you have exactly one year to build a mission for Thief TDP/Gold using stock resources. Please read the detailed rules below, for a select few custom resources are allowed for convenience's sake. This year-long building period also includes beta-testing, so manage it carefully!
Rules:
-
The mission(s) must be for Thief TDP/Gold.- Collaborations are allowed.
- Contestants are limited to stock resources but can use custom gamesys (for custom schemas, scripts, unused objects etc...) as long as the mission doesn't use any resources other than the stock ones.
- Contestants can create texture families using the textures found in OBJ.CRF (useful for fake doors!)
- Contestants can combine existing stock textures to create new ones (terrain/objects/meshes). New textures need to be clearly identifiable as stock derivatives. A description of which textures you used to create new ones is welcome.
- Contestants can use the reskinnable meshes provided in the optional resource pack.
- Contestants can use the base street sign texture provided in the optional resource pack to name their street(s).
- Contestants can use NewSky to have better starfields and can use one celestial object maximum.
Distant Art and Cloud Deck are forbidden. Celestial object textures are provided for contestants to use in the optional resource pack.
- Contestants can use custom scripts (NVScript, Squirrel, etc).
- Contestants can submit more than one mission.
- Contestants can enter anonymously.
- Contestants can use custom in-game maps for their mission(s).
- Contestants can use video briefings.
- Contestants can create new arrangements using stock sound files only. A new sound name needs to contain the name of the original file in it. Example:
abyss1_slow.wav.
- Contestants can use custom voice lines (new Garrett or guard lines for example).
- Contestants can
NOT use Room weather effects and fogging.
- The mission(s) can be of any size.
- The mission(s) can take advantage of NewDark. This includes: more polys and objects in view, different ambient light zones, T2 sunlight, colored lighting, etc.
Optional resource pack: (
https://drive.google.com/open?id=1ikLgoJM-NqKBPYGF7zt1QmOMGMkLdnrL)
This archive includes a template mission file with a basic setup, a base street sign texture, the moon textures and stars.bin from Thief 2, reskinnable 1998 low-res meshes and a repaired version of snakstat.bin by FireMage, originally a broken object in Thief Gold's OBJ.CRF.
The reason why the moon is available is simply to allow contestants to have skies that aren't just moonless starfields.
Deadline: November 30th, 2018 at 23:59 Pacific Time.Here is a countdown timer in case you aren't sure: (
https://www.timeanddate.com/countdown/generic?p0=136&iso=20181201T0759)
Submission:
Please submit your missions to me through private messaging or by sending an email to
skacky2002[at]yahoo[dot]fr — put an object for your email so I don't miss it/discard it (e.g. Thief Anniversary submission)
The archive must be named
TDP20AC_yourmissionname.zip. Make sure your missions are tested before submitting them!
Voting period:
The voting period will start on December 1st, 2018 and end on March 1st, 2019. Results will then be announced along with the unveiling of the identities of potential anonymous entrants, as well as the publishing of voters' comments.
General tips:
- There are quite a few unused assets in the game's CRFs. I recommend you check them out, you may find some cool stuff!
- You can find a thread with allowed custom resources created by contestants here: (
http://www.ttlg.com/forums/showthread.php?t=148482&p=2378245&viewfull=1#post2378245)
- Checking out the pre-release screenshots of Thief 1 is sometimes a good way to find inspiration (you can find these screenshots here: (
http://darkfate.org/view/simple/images/screenshots/thief1))
- The contest is organized with good old 1998 vanilla visuals in mind. It'd be best if your mission was designed without HD mods, texture replacements or enhancement packs.
- Since this contest is restricted to stock resources you don't really need to go too crazy on the level of detail.
- Remember that Thief 1 doesn't support optional objectives! All objectives are mandatory as soon as they're activated!
(
http://www.ttlg.com/forums/showthread.php?t=148578) Thief: The Dark Project 20th Anniversary Contest - Screenshots & Teasers
Happy DromEding!