Thief: The Dark Project 20th Anniversary Contest - Screenshots & Teasers - by Yandros
gamophyte on 12/1/2018 at 05:51
SO much YES here, great stuff guys!
Yandros on 12/1/2018 at 11:50
Great looking mine, Phantom! And that library looks great, Haplo!
SilverJackal on 18/1/2018 at 11:56
Stubborn me still wants to work with a strained shoulder. I grew impatient after playing Diablo III for a few days. I felt like I needed to get some work done. So I did. Here are some more screenshots.
Inline Image:
https://i.imgur.com/JX9TIlv.jpgInline Image:
https://i.imgur.com/n3WICoQ.jpg
Yandros on 18/1/2018 at 13:28
Nice shots, although it looks like all the objects are fully lit. Is that intentional? Are you still using the OldDark light commands perhaps? They let you toggle full lighting on only objects or terrain separately, but NewDark added toggle_lighting to keep them synchronized.
SilverJackal on 18/1/2018 at 14:41
I use different lighting techniques. I mainly use it for the doors. It's a weird habit.
Yandros on 18/1/2018 at 14:49
So you're setting all the objects to be 100% lit then? On purpose? Just seems odd to me. Players won't be able to see the frob highlight on frobbable objects, among other things that will affect gameplay.
Random_Taffer on 18/1/2018 at 16:12
Maybe it's an artistic decision like the significant things having color in Sin City- or the girl in the red coat in Schindler's List?
For a game where highlighted objects mean you can interact with them, it's a terrible idea, however.
Renault on 18/1/2018 at 16:28
It definitely looks like you have "Toggle Lit Objects" on. You also have some very interesting uses for stained glass.
Not criticizing at all, overall your stuff looks great. Is this an entry for the contest?