Chade on 26/9/2013 at 23:57
Measure, Shinrazero. Measure.
Goldmoon Dawn on 27/9/2013 at 02:05
Quote Posted by Chade
Is it really fair to compare a companies annual expenditure, with someone's disposable income?
Quote Posted by Chade
Disposable income can be arbitrarily close to $0!
><{{{*>
Chade on 27/9/2013 at 02:14
I don't speak keyboard, sorry. :(
Goldmoon Dawn on 27/9/2013 at 02:52
Oh, the fish?
Nay, it is no keyboard speak. I merely wanted to post the two quotes, but of course, it wouldnt let me without some text. I chose the fish. :p
Random_Taffer on 27/9/2013 at 02:53
The tools <strike>that</strike> who write me...
Chade on 27/9/2013 at 03:08
Quote Posted by Goldmoon Dawn
><{{{*>
...
Oh, the fish?
It seems so obvious now ... :o
jtbalogh on 27/9/2013 at 07:17
Quote:
Take the loot, track your time and beat your friends
Marketing finally reveals one truth about shoving contextual jumping down our throats?
No bunny hopping fast but still beat your time fast.
A thief looks bad going fast in youtube videos but just be encouraged to run crazy fast anyway.
EM loses more credibility in convincing us on what is supposed to be "officially" thiefy.
Quote:
the risk of spending 60 bucks on a game without bothering to read reviews first
Listen to what real users say that take a risk, but then real users don't have to "take a risk" uninformed? It is contradictory so which is it really? And are we really being informed when a real user who paid the full price was most likely content with dismissing the issues on the forums in the first place?
henke on 27/9/2013 at 08:30
Oh Christ. YES OK! One "real user" will have to bite the bullet and spend 60 of his hard earned dollars to buy the game that's been given 10/10 scores by the untrustworthy cabal of scoundrels that is the Professional Game Review industry, so he can bring the truth about what a broken, unplayable mess it is to the rest of the gamer community. :rolleyes:
We're getting a bit away from the original point here, which was Shinrazero's assertion that "The consumer gets the all risk. :tsktsk:". Which, personally, I think is a ridiculous claim to make. Demo or no demo I have a feeling that I'll be able to deduce whether the game is worth picking up or not from the countless reviews, comments and videos about it that will show up in the week after it's release. But that's me. Maybe you guys are with Shinrazero on this one. Maybe when you stand in line at the videogame store one evening in late February, holding a boxed copy of the new Thief game in your hands, you'll be feeling like you're about to play a game of Russian Roulette with your hardearned money on the line, no idea whether this gamble will pay off. If that's how you feel, fine. We'll have to agree to disagree on this one.
jay pettitt on 27/9/2013 at 11:42
That's sorta not the point of pre-order bonus though is it. The point of a pre-order bonus is to leverage people into parting with their cash blindly, by pressing their (and lets not kid, we're as often as not talking about kids here) anxiety & stress buttons about missing out on something that their peers will have.
It's not the nice fluffy side of marketing.
Ombrenuit on 27/9/2013 at 13:15
Quote Posted by IGN
The challenge...will feature enemies, security measures and loot not found in any other part of the game.
(
http://m.ign.com/articles/2013/09/25/thief-4-pre-order-unlocks-bonus-bank-heist-mission) http://m.ign.com/articles/2013/09/25/thief-4-pre-order-unlocks-bonus-bank-heist-mission
Is anyone else disturbed that they are dedicating time and resources to create unique assets for preorder-only content instead of, I dunno, focusing on the game proper?