Thief Reloaded Contest FM: The Revenge of Lt Hagen by FireMage (05 Feb 2011) - by Sagittal
<Username> on 6/2/2011 at 15:02
Quote Posted by Sagittal
and another one - that I cant get to - in a
locked room up in the Evidence Storage area. I guess I need a key for that room as sword and mines dont shift it ?:confused:
That's the room from question No. 4 in my post from 15:55! It seems were both stuck trying to get inside.
intruder on 6/2/2011 at 15:02
Quote Posted by <Username>
When I hit him with the sword, he remained that way when his screaming stopped. When I pick him up, I'm carrying "Alonso, The Corrupted Officer" and not "corpse". Do I have to abort the mission? :(
Don't worry. As soon as you assign a unique name to an AI, the name will remain, even if you kill the AI (i.e. it won't be replaced by "Corpse").
To test whether he is dead or not:
Drop him on the floor and try to hit him with your sword or an arrow. If there is blood, he's still alive.
<Username> on 6/2/2011 at 15:05
He is dead. Thanks for the tip! :D
darthsLair on 6/2/2011 at 15:17
Great fun, and good ai scripting Fire Mage. Good ole Lt. Mosley :thumb:
gnartsch on 6/2/2011 at 16:10
Quote Posted by Sagittal
3 Logan, will open it if you give him enough time outside before killing him - but theres nothing useful in there that I can find
Follow
the dude into the building.
Inside frob the big lever to open the furnace.
Shortly after, Logan should appear again ...
and after a while Melinda will join the party.Well, I have the same problems : 2 locked doors left that I can not open with my sword or explosives.
And
Malcom and Sammy still on my TODO list.
I managed to get flashbombed
after visiting the abandoned house, but I think I should not have entered this house at this stage.
Is there a key for it ?
I also had Lt. Mosseys office door being blocked by a black void.
Seems like a bug to me. Or should I not have
frobbed the 'gauge'-thingy ?
EDIT: yeah, that was a bad idea indeed. Hope you got everything from the office before messing around with it :cheeky:
EDIT: Hmmm... at least the
gauge-thingy down in the scribe room is not useless.
But for sure you don't want to stay long enough to figure out what it is good for. :ebil:
Draigcoch on 6/2/2011 at 16:15
Need some help here - I can't get out of the cell.
Cell door highlights but I have no lockpicks. I can knock out the guard through the cell door but he has no key. If I wait along comes Eric who gives me some food but I can't pick up the tray.
Checked for EP - it wasn't installed under T2. After installation - no change!
:confused:
<Username> on 6/2/2011 at 16:23
Did you try eating the bread? :)
Tannar on 6/2/2011 at 16:58
Quote Posted by JonesCrusher
I also found a "Dial"or "Clock" type thing under a desk in a room on the lower floor that held many "Booth" type desks,when you frobbed that it also made a sound like the chest mentioned above,but I can find nothing changed in the vacinityIf I'm not mistaken, you'll find several items like this throughout the mission. When you frob one it increases one or more of the qualities in your "loot" inventory. Firemage changed the loot categories from "gold, gems, goods, total" to "Innocence, Influence, Honor, Popularity".
EDIT: Except, the one you're referring to here doesn't appear to be the same thing. I don't know what it does then. Hmmm...
Draigcoch on 6/2/2011 at 17:21
Username: thanks for the suggestion - have clicked my mouse (and the default - 'Enter' but nothing happens! Can't pick anything up.
There is a loud clunk when I try to open the cell door or hit the guard.
Do I have to wait until Eric leaves the scene?
Sagittal on 6/2/2011 at 17:22
Quote Posted by Tannar
If I'm not mistaken, you'll find several items like this throughout the mission. When you frob one it increases one or more of the qualities in your "loot" inventory. Firemage changed the loot categories from "gold, gems, goods, total" to "Innocence, Influence, Honor, Popularity".
You're right Tannar - usual loot type items now have a "quality" from the list you give but there are also a number (at least 3) of highlighted dials/gauges that appear to act like a lever when you frob them - well you get the sound of a lever but nothing obvious happens.
I checked the readme and FireMage does say "*If you strangely frob an invisible lever, frob again to evict some trouble." ie if you frob the lever once make sure you do it again to restore it to its original state, I guess. Just seems odd they are there at all - unless they're for use later somehow?