Nuth on 27/4/2013 at 21:05
Quote Posted by New Horizon
What we have in place in TDM is an optimization, but in this instance with the Thief tech demo it isn't. What I actually meant was that all of their AI had none of their processing senses enabled and just ran on rails off scripted sequences, which would also mean the nearby AI, not just those far away.
It was probably the only way they could get reasonable performance.
The translated summary that Beleg Cuthalion gave us of this youtube video sounds like something screwy was up with the AI in the demo. (
http://www.youtube.com/watch?feature=player_embedded&v=Epkkrccetio#!%23t=52m10s) (the Thief segment begins at around 52 minutes in)
8th Apr 2013 04:29 #322
Beleg Cúthalion
Member
Registered: Aug 2006
Location: Deutschland
Originally Posted by sterlino
nice, if you have a translation... -_-
Erm, to make it short: They criticise the PR policy of making journalists watch a linear video of a game which is supposed to have non-linearity. Concerning the game itself, while looking good and everything, the Thief fan of the two felt that the feeling of familiarity was lacking. Garrett's comments were some sort of idiot's tutorial with all too obvious content, but probably due to the mission being the first. Graphics are great but the cloak is constantly covering parts of the game (however, it will be re-worked). A major drawback seems to be a largely action-stealth-oriented gameplay where visibility is the only measurement of detection on side of AIs, sound seems to play no role, at least there was an example of Garrett jumping from the ceiling and landing right next to an AI without that it noticed it. In general, even though this will still be worked on, too, stealth mechanics didn't work too well with real world logic as they did in the first titles. What you would naturally do to hide or be stealthy didn't work if you didn't "hit" the game mechanics or vice versa. But this is again something where EM probably showed a very early stage. Strange PR method, but probably not too bad a sign for the actual game.
Balliol on 27/4/2013 at 22:16
Hey folks. I'm not new here, I've been lurking (dare I say...ghosting? Unoriginal, I know...) the forums for a long time now to read up on news and opinions. I've played Thief since the original came out, just about fifteen years ago. I've played both sequels many times and several fan missions (though not as many FMs as I'd like). I've had an undying love for the series, and it's won it's spot in my book as the greatest game (T:DP as favorite game, the series as favorite by association) ever made. That's not an easy feat. I'm incredibly critical of any game I play, and though we can all say certain things about Thief was...off (guards getting slashed with your sword only to end up saying "Gotta stop jumpin' at nothin'" a few minutes later if you hid in the shadows long enough, or characters' mouths not moving during dialogue, etc.), I still found it endearing.
Now, we're being shown a glimpse of a new Thief, one that's not a sequel, but a reboot, a reimagining. Keep that in mind when seeing any news or developments given. If this game was a direct sequel, I would be completely up in arms about all these changes they're making. Garrett was never a warrior, he killed only if he had to and even then, it was from afar. Face to face combat was usually fatal for Garrett if not foolish (or at least should have been, it was easy if you just strafed the whole time). He wasn't a nimble acrobatic, he moved slowly and precisely from place to place, and even if he had to move quickly, he still moved at maybe a jogging pace and that jogging was all controlled by the player. Speaking of which, we WERE Garrett, simply because the mechanics of the game gave us complete control of him and gave us his view. Third person view and controlled quicktime scenes can never match that, and anyone that's played the original Thief games absolutely HAS TO admit that.
However, this is a reboot. The developers have no limits as far as how they change the mechanics, the main character, the factions, so on and so forth. I'm sure the whole conceptual conversation went like this-
"Ya know, it seems like people (AKA twelve year olds) really like the medieval/renaissance inhumanly-talented assassin games these days. We should do something like that. I wonder if we can come up with a game like that and still be original...OH WAIT! My brother/cousin/dad/whoever used to play this game back in the day that seemed kinda cool. Something about a guy that stole stuff in, like, a castle or something. What? I dunno what it's called. Let me call him real quick..............Hey bro/cuz/dad/whoever! You remember that game you played back in the day about some guy that stole stuff in castles & shit? What was it called? 'Thief'? Wow, that's kinda unoriginal. What's that? 'Why would you be asking'? Oh, just because we were trying to think of a game we could reboot that would be all kewl and awesome with super powers and parkour and swords & shit. What's that? 'Don't reboot that game, you're gonna f*** it up'? Shut up, we're gonna make it awesome. He's gonna be able to shoot swords out of his face and steal using magic & shit."
That's exactly how I imagine it went.
When I heard there was a Thief 4 coming, I was incredibly excited. T:DS left me wishing for someone to come along and make Thief what it was and should be. With today's technology, we could make an amazing Thief game worthy of being associated with the original series. But the one thing I've realized through all this since the original announcement of "a game starting with T" to now, more than ever, is that today's gaming environment is strangled by the younger generation, the twelve year olds that just want action and stuff that looks really cool. They are the target nowadays because they are the ones that purchase (through their parents) games the most often. We are a very, very loud though small portion of that profit and I'm sure they know that, but the developers know that if they cater more to the younger generation of gamers with super powers and kewl stuff, they will make much more money. They can afford to sweep us under the carpet but they won't entirely, because if you as a diehard fan of the original have doubts about this game, you know you're still gonna play it, and they know it too. So, from a business perspective, they really want to target the game towards the adrenaline fueled kids but use the franchise name to draw in enthusiasts of the original and sit back while the cash comes in.
That being said, that's solely my opinion. I've seen how folks say something here and it gets taken out of context or assumed the forum member is a secret agent of EM and is trying to use mind powers to influence all of us here. Take it as it as. Agree with me or not, I don't care. However everything I've said considered, I do hope this is a good game in it's own right, though I personally have little hope this will live up to Thief's reputation.
Alright, enough rambling. I'm at a bar throwing back 22's of Shiner Bock. I hope I read this sober and understand what I meant, and I hope yall do too.
Regards,
Balliol (Buh-lie-uhl)
Queue on 27/4/2013 at 22:29
Quote Posted by thiefessa
... so that I don't have to return to this forum and read nonsense.
Silly question, and I mean no offense by this, but why do you keep coming back here, then? I mean, you are a moderator of a much larger and sanctioned forum--this place is just a bunch of disgruntled fringe lunatics. So what's the draw to keep coming here, when you have an important function over there, and are probably greeted with much less frustration?
Springheel on 27/4/2013 at 23:15
Quote:
Graphics are great but the cloak is constantly covering parts of the game (however, it will be re-worked)
I don't know why they ever went that direction in the first place. It should have been obvious that the screen is the player's window into the world, and constantly interfering with significant portions of that window is going to have a negative effect on immersion.
Somnus on 27/4/2013 at 23:38
Every single Thief game has had major trouble during its development. They had people leaving before Thief 1, LGS was going out of business while they were still working on Thief 2, and the same thing happened with Deadly Shadows.
I'm not passing judgment on a game that hasn't even come out yet.
retractingblinds on 27/4/2013 at 23:55
Quote Posted by Somnus
Every single Thief game has had major trouble during its development. They had people leaving before Thief 1, LGS was going out of business while they were still working on Thief 2, and the same thing happened with Deadly Shadows.
I'm not passing judgment on a game that hasn't even come out yet.
Sure, but at least they were working on Thief, instead of wanking over what is essentially proof of concept nonsense.
And not really very convincing proof, to say the least. Anyone know if any actual work has been done on teef? This whole business just sounds terribly shady for the worst of reasons.
jtr7 on 28/4/2013 at 02:09
I didn't know that TDP experienced major trouble during development, let alone TMA. Sure Thief II Gold and Thief 3 under LGS did.
Keeper Diana on 28/4/2013 at 05:25
This really doesn't surprise me. I've followed Thief (or Thi4f because it still hasn't impressed me) and I've not really seen anything that points in the direction of success. It hardly even seems exciting because it's not a 'sequel' anymore. I mean, why lead us on to believe it's a sequel anyway with a title of a significant number, and then change the direction of production?
They don't have all their eggs in a basket and I believe there's a lot of chaos within EM about 'what' the game is going to be.
But, aside from that, Thief - since the beginning - has set the bar high and it's only getting higher. As for a 'dated game', this concept of 1st person stealth was the grandfather of its' kind. What's truly 'dated' about that? The only reall shame is that LGS went belly up, and Eidos (Montreal or otherwise) can't seem to take the hint that the concept shouldn't be messed with.
What was the saying? "If it ain't broke, don't fix it?"
Starker on 28/4/2013 at 08:06
Quote Posted by Keeper Diana
What was the saying? "If it ain't broke, don't fix it?"
I think it went something like...
If it ain't broke, try to bring it to multiple platforms and multiple audiences so it could sell umpteen million copies.
That's what happens when you have companies who make games to make money instead of companies who make money to make games.
thiefessa on 28/4/2013 at 08:07
Quote Posted by Queue
Silly question, and I mean no offense by this, but why do you keep coming back here, then? I mean, you are a moderator of a much larger and sanctioned forum--this place is just a bunch of disgruntled fringe lunatics. So what's the draw to keep coming here, when you have an important function over there, and are probably greeted with much less frustration?
I don't keep 'coming back here' though, I've been a member since 2005. I frequent this new section because its the place to come to regarding the new game, right? That is also the point of my post you have quoted.... I come here to read or talk about Thief... not to read nonsense about me. It surely isn't too much to ask of intelligent minds... and, as it goes, it isn't - kept in perspective, it is only a few people here who have a problem.
About being greeted with less frustration... it doesn't upset me or anything - the only emotion I get from it is one of bewilderment, tbh. If some have issue with me being here, its their problem; its not up to me to worry about or address - that's the job for the awesome mods here. Heck, I don't even bring the matter up... others do; as with your post, for example. Though no worries, lol, I realise you mention it for the purpose of asking a question... rather than just to be rude, aggressive or add drama/hyperbole etc., so no offense taken.
I chuckled at the bunch of disgruntled fringe lunatics. But, really, the majority of people here are reasonable and polite, so its no biggie. The lunatics are very few, but they are the most active here and often repeat nonsense over and over again ... so it just looks worse than it really is, believe me. It would be fantastic if everyone on forums could at least be civil and sensible, but humans come in all shapes and sizes, don't they.... so you can't change how some people are; so no point worrying about it.
But, yeah, I have a right to be here as any other. :)
__
Anyway, back on topic. Any fresh articles out there or are they just regurgitation of the first?