thiefessa on 26/4/2013 at 23:32
Hehe, my vote goes to Bioshock Infinite. :cool:
Lootleach on 26/4/2013 at 23:34
Quote Posted by Briareos H
Bioshock Infinite is about as good as Aliens: Colonial Marines.
I didn't know A:CM was such a good game? :angel:
Captain Spandex on 27/4/2013 at 01:23
The JoyStiq article? Somewhat reputable-sounding.
Kotaku, though? These people have elevated yellow journalism to an art form.
At this point, they can't look a Cyclops in the eye.
And once again, looming over all this dire news? The decision to slice their potential audience in half by embracing 'next-gen exclusivity'. It's a head-scratcher.
Renault on 27/4/2013 at 02:06
Quote Posted by Captain Spandex
The decision to slice their potential audience in half by embracing 'next-gen exclusivity'. It's a head-scratcher.
Honest question here - is it possible that one of the sides (Sony or MS) is paying them a handsome sum to do it, so that they have a premiere title to launch their new console with? I just don't know if that's how things are done these days. Otherwise, it just doesn't seem to make much business sense (as you've been saying) because it limits their audience so. As a reach, the only draw I can see is that since it will be one of the only titles avail for the next gen, anyone who actually does have a PS4/720 will likely buy it.
Azaran on 27/4/2013 at 02:16
Quote Posted by Lootleach
I smell delays. Big ones.
I don't really care at this point. After the Stephen Russell burn, my enthusiasm for Thief 4 is pretty much dead.
Captain Spandex on 27/4/2013 at 03:36
Quote Posted by Brethren
Honest question here - is it possible that one of the sides (Sony or MS) is paying them a handsome sum to do it, so that they have a premiere title to launch their new console with?
It's possible, but with the implications of the JoyStiq article, I think another possibility presents itself. Take this quote from the article:
Quote:
Many programming tricks were necessary to run the current demonstration, like turning off non-playable character AI — the engine has trouble when too many characters are on screen.
It almost sounds to me like... with all the junk code and jimmy-rigged engine (one of the fatal flaws that hurt Thief: Deadly Shadows, for the record) they're even straining the copious amounts of RAM available on the new Xbox and PS4. 'Allegedly' the PS4 has 8GB of RAM, but we're already seeing Sony back-pedaling on that number - if Thief 4 is having RAM problems when too many characters are loaded into the engine... with 8GB (or even half of that) - then Thief 4 has some legitimate technical problems.
Suddenly, releasing this game on current-gen consoles, with their pitiful 500MB of RAM (Xbox 360) and 250GB of RAM (PS3), becomes an impossibility.
Renzatic on 27/4/2013 at 05:19
Quote Posted by Captain Spandex
It almost sounds to me like... with all the junk code and jimmy-rigged engine (one of the fatal flaws that hurt Thief: Deadly Shadows, for the record) they're even straining the copious amounts of RAM available on the new Xbox and PS4. 'Allegedly' the PS4 has 8GB of RAM, but we're already seeing Sony back-pedaling on that number - if Thief 4 is having RAM problems when too many characters are loaded into the engine... with 8GB (or even half of that) - then Thief 4 has some legitimate technical problems.
The only reason the ram would come into play in that situation would be because every model in a scene is unique, with it's own mesh and texture. That'd be amazing, considering it'd take a metric
shit ton of models to saturate even 4 GB of ram.
The one thing that would be bogged down by having the AI active for multiple characters in a scene would be the CPU. There's probably too much complexity involved, like 50 AI all having their own super defined pathfinding and stim reactions running at once, and the processors so busy calculating all that it can't do anything else. This wouldn't be a problem with the engine, rather more a problem with overdoing things. They'd either have to trim down the complexity of their AI (like not having your average townspeople walking around equally as aware as the guards in a mission), or go with less crowded streets.
If the PS4 actually has 8GB of ram, and the AI is eating all that up, well...hell. It better be modelling local weather 3 days in advanced or something, because it'd take heretofore unseen industry redefining amounts of sloppy coding for AI to do that. I mean we're talking about some guy setting it up so each individual AI runs 3 Linux distros, and he banged out a million lines of code to set up a single routine to get a guard to check out a dark corner kind of sloppy.
Stillwater Giant on 27/4/2013 at 05:36
Quote Posted by Lootleach
- There's a chance it will be a Bioshock Infinite (you might have heard of it). Often delayed and it had stuff in trailers that never appeared in the final game. The game was fantastic.
No,that game was average at best
jtr7 on 27/4/2013 at 07:04
Replacing his soundtrack may be one reason they sat on the "finished" trailer for over a year. :(