june gloom on 15/2/2014 at 09:46
Quote Posted by bukary
As for linearity.... from a former FM level designer point of view this city section seems rather linear. I hope I am wrong. BTW, did you notice how small was the first sequence of this gameplay (ending with "hidden" loading while Garrett moves through some narrow corridor)?
I honestly feel like loading corridors are a decent compromise. Metroid Prime was the first one to implement it -- it would present you with narrow corridors with enemies within to slow you down. If you plowed through them quickly and got to the end of the hallway, the door would still take a second to load sometimes. Deus Ex Human Revolution did the same thing, though it was much less obvious.
I think it's much more immersive than a simple load-zone like T3 did, or even Half-Life's brief interruption. It's only immersion-breaking if you recognize it for what it is (with Metroid Prime it was fairly transparent) and can't maintain suspension of disbelief.
Tomi on 15/2/2014 at 10:05
I'm actually quite impressed by this new video. It's funny how the lack of voice-over commentary makes such a change. I love it how the game still seems to be all about stealth, from this video the game looks really good and very Thiefy. But of course watching a gameplay video isn't the same as actually playing the game, and the only thing (and it's a pretty big thing) that can still "break" this game for me is the contextual movement. The movement
looks quite smooth here, but I assume that the player in the video is one of the developers who has carefully planned everything beforehand and knows what they're doing.
Quote Posted by Goldmoon Dawn
I agree with you of course, but I am not very popular around here, these days. Music and sound is my thing, and that is one of the things I noticed as well. I kept thinking, looks good, but... something is missing. I too, like to speak of the truth, but its too close to release day for such trivial things as the truth. Get on board, or get run over like me!
Come on GD, playing that martyr card is really getting old already. And I must say that your posts about Thief haven't usually got much to do with the truth, so get off that high horse for once. :p
bukary on 15/2/2014 at 11:09
For me one of the most memorable elements of Thief was the freedom of exploraton (as a consequence of interesting level design). Here's what we have in the first chapter of the game:
Inline Image:
http://imagizer.imageshack.us/v2/800x600q90/703/3l7l.jpgLarge map (
http://imageshack.com/a/img703/7623/3l7l.jpg) here.
I might be wrong, but the level design here seems pretty linear. If there's no connection between the area of the second cutscene and the area of the final cutscene, it looks like there is no other route to the clocktower.
Tomi on 15/2/2014 at 11:14
Quote Posted by Goldmoon Dawn
I agree with you of course, but I am not very popular around here, these days. Music and sound is my thing, and that is one of the things I noticed as well. I kept thinking, looks good, but... something is missing. I too, like to speak of the truth, but its too close to release day for such trivial things as the truth. Get on board, or get run over like me!
Did you draw that map by yourself or where is it from?
Looks a bit linear, yes, but I remember that a lot of the previews mentioned that there are often many different ways to get to your target, so that gives me hope.
Vae on 15/2/2014 at 11:14
Quote Posted by bukary
For me one of the most memorable elements of Thief was the freedom of exploraton (as a consequence of interesting level design). Here's what we have in the first chapter of the game:
I might be wrong, but the level design here seems pretty linear. If there's no connection between the area of the second cutscene and the area of the final cutscene, it looks like there is no other route to the clocktower.
Yeah, I agree...Whatever other routes there might be are probably inconsequential, as far as giving any substantial exploration value...and of course,
exploration is one of the key components of the THIEF experience.
bukary on 15/2/2014 at 11:18
Quote Posted by Tomi
Did you draw that map by yourself or where is it from?
I draw it while watching the video.
june gloom on 15/2/2014 at 11:19
Can we please stop capitalizing Thief?
It's Thief. Only one capital letter, because it's a pronoun. You don't need to hold down the shift key for the rest of the word.
Please, just do it.
Tomi on 15/2/2014 at 11:20
Quote Posted by bukary
I draw it while watching the video.
Ah, nice work. :) I'll watch the video again later and see if I can find some things that you missed!
Quote Posted by dethtoll
Can we please stop capitalizing Thief?
No, because THIEF is more than just a game, it's a life simulator. Actually, I'd even take it one step further... THIEF is LIFE. You'll learn understand the difference one day, Brother Dethtoll... may the Builder guide thee on thy way to enlightenment. :ebil:
june gloom on 15/2/2014 at 11:27
I raged so hard and was about to hit the quote button and tear that post to pieces, then I saw it was you and not Vae. Well done.