Yandros on 11/9/2016 at 14:42
Quote Posted by Cigam
That there doesn't seem to be a de-nock option for arrows (?) well if there is I haven't discovered it yet.
For me it's the key to the left of the 1 key, with ` and ~ on it.
Purgator on 11/9/2016 at 17:47
Quote Posted by Cigam
When swimming up to the surface you often break the surface then go back down again, and have to swim up a second time.
This happens when you hold down the "W" or "UP" arrow a tad too long when swimming to the surface. Release this button just before the surface and Garrett will gently rise to the top without plunging back down for another dip. You have to be more aware of your timing in fast moving water. :)
Quote Posted by Cigam
Lockpicking that requires you to be just close enough to the door so that when you finish and it opens it hits you and only half-opens. You need to put the lockpicks away, close the door, then reopen it so it will open fully.
You don't have to stand directly in front of a door to unlock it. Stand just opposite of the door handle (not the hinges), the door will still be highlighted and you can pick away to your hearts content! :)
Inline Image:
http://i1022.photobucket.com/albums/af345/purgator68/door.jpgInline Image:
http://i1022.photobucket.com/albums/af345/purgator68/door2.jpg
marbleman on 11/9/2016 at 20:59
Slight differences between T1 and T2:
If the door opens halfway - in T1 frobbing it will make it open, in T2 frobbing it will make it close.
Scrolling through weapons in T2 is logical: from the sword to noisemakers. In T1 it doesn't have any particular order.
It seems like it's a minor detail but I do have to take a moment to get reaccostumed everytime :)
Thinking Robot on 11/9/2016 at 21:31
Quote Posted by marbleman
Slight differences between T1 and T2:
If the door opens halfway - in T1 frobbing it will make it open, in T2 frobbing it will make it close.
Scrolling through weapons in T2 is logical: from the sword to noisemakers. In T1 it doesn't have any particular order.
It seems like it's a minor detail but I do have to take a moment to get reaccostumed everytime :)
Until now, I have not yet noticed this detail. :eek:
How to make a fan missions bad and annoying:
- A missing notes page in several Fan-Missions: Many players like me are taking notes (codes or marking of important spots)
- Super mean placed loot, impossible loot totals.
- "Pitch black darkness" without any source of light
- senseless and too long keyhunts
- Mazes (like the OM: "Thieves Guild") in combination with boring, constant texturing and shape usage.
- Huge but empty rooms, emptyness in general
- forcing the player to mean tricks to achieve further in missions - like stacking crates, hard climbing and roofing (ff not obviously)
Purgator on 11/9/2016 at 21:54
[video=youtube;QSdM4ULyniM]https://www.youtube.com/watch?v=QSdM4ULyniM[/video]
Purgator on 11/9/2016 at 21:55
[video=youtube;hUsvv6XIwjg]https://www.youtube.com/watch?v=hUsvv6XIwjg[/video]
Purgator on 11/9/2016 at 22:42
[video=youtube;mhV1LKD3Py4]https://www.youtube.com/watch?v=mhV1LKD3Py4[/video]
Purgator on 11/9/2016 at 22:44
[video=youtube;XY5lPdm7uq4]https://www.youtube.com/watch?v=XY5lPdm7uq4[/video]
Cigam on 12/9/2016 at 12:49
Thanks for the tips. They all seem to work. And never knew about the arrow denock key. Pity it is in an awkward place though :)
Yandros on 12/9/2016 at 14:32
Well assuming it's in the user bindings, you can always bind it to another key. :D