User 205 on 5/9/2016 at 10:22
I really hate the AI in Undercover and the bug beasts are really annoying as they move so slowly. Also the mission recycling in Thief 2 can get obnoxious sometimes.
marbleman on 5/9/2016 at 12:21
Quote:
Alert guards with superhuman ability to notice when you move into the light from a mile away with their back turned.
Oh yeah. It's infuriating when AIs have a battle and whoever is left remains super-alert for the mission's remainder. Makes sneaking a torture.
Here's another one: disapperaing doors, hatches etc.
marbleman on 5/9/2016 at 13:00
Speaking of FMs, there are things that can take away the enjoyment even from the best missions:
Broken and unachievable loot totals.
Absence of a map (not even a Notes page). Or a map that is using modern fonts or drawn on clean white paper. This kinda ruins the atmospere and believeability.
Non-canon plot: people freely discussing the keepers for instance. Or forcing Garrett to kill somebody (if it's not extremely well justified).
Even more unavoidable ghost busts.
Severian_Silk on 5/9/2016 at 14:09
The only thing that irritates me is lack of ambient sounds, especially in otherwise well-done FMs.
Quote:
0) The protagonist who is impusent, cowardly (first he begs the keeper, then offends him), ungrateful, greedy ("that WILL be MY new sword") thief. Because i'm old-fashioned and don't like all the new media where souteneurs, gangsters and so on are shown as good guys, "they just have problems we're to help with".
..) Killing god and later Viktoria.
I don't think there are any "good guys" in Thief at all. Garrett is a mean bastard with some redeemable qualities (like actually saving those he steals from ;p), and he gets punished quite awfully in the first game. Also I remember Viktoria dying, but I don't remember Garrett killing her?
Cigam on 6/9/2016 at 17:52
Played Undercover today and it does seem like some guards are psychic. Even if no-one witnesses you doing something a guard in another part of the map will turn hostile when they see you. Best to just Blackjack as many as possible before doing anything else.
Getting stuck on bodies that can't be picked up and moved out of the way. Such as Craymen when, in the Lost City, they go down in a narrow passageway.
High loot requirements that keep you going round in circles trying to find the last pieces of loot, when you have already finished everything else and kind of want to get on with the next mission.
Purgator on 6/9/2016 at 23:09
The way the City Watch always make fun of the size of your blackjack..
Hammerites smelling of burnt toast..
Mages insisting on showing you countless slides of their summer hols in the Lake District..
Only one Wii controller in the Thieves Guild..seriously?
Never being invited to Bafford's gaff for brunch..
Water arrows going off prematurely...oohhhh....
Pyramid tea bags..oh wait...that's real life...
Getting absolutely f**king wrecked on Constantine's weird ass Brandy and waking up next morning in bed with a Burrick...
Viktoria getting far much more wood than you could ever muster....
...ass Brandy...heh heh
Mr Art Valnades on 8/9/2016 at 01:43
Missions that are absolutely obsessed with having you hunt for hidden switches/keys.
It's cool and all, but it gets annoying when I have to spend like 75% of my playtime scouring the level looking for the one frobbable pixel that will let me progress. Even worse when there's no clue or indication as to where it could be. It can ruin an otherwise fantastic mission for me...
Cigam on 10/9/2016 at 13:02
"Spider butt-vision"
Or the human-like death gargles they give. Or cries when they spot you. Or how about just listing the entire spiders themselves as irritants. They were never that popular where they, either here or in System Shock 2. Though at least there you could shoot them.
Having to put down bodies to open doors. This can get irritating AND dangerous in missions such as RTTHC.
That there doesn't seem to be a de-nock option for arrows (?) well if there is I haven't discovered it yet. If I change my mind while the bow is drawn because I need to wait a bit longer for a better shot, I have to put the entire weapon away, then reselect it. This can get a little dangerous if waiting for a hunting Fire Elemental to appear and you need to hit them with a water arrow the moment they do.
In T3 if you move to submap 2 while a guard is in the middle of a hunt phase in submap 1, no matter how long you spend in submap 2, minutes or hours, when you return to submap 1 he will still be halfway through the phase. He should have given up and gone back to patrol long before without you having to now wait patiently. This of course is no longer an issue in T3Gold. At least in the missions anyway.
marbleman on 10/9/2016 at 13:16
Quote Posted by Cigam
Or how about just listing the entire spiders themselves as irritants.
Hehe, well, they're part of the game and they do bring variety. I like to deal with different foes, not only human guards all the time. Although saying that I like dealing with spiders would be a lie. They are kind of irritants :cheeky: The undead and the mechanist machines are way more fun :)
And when you ghost a mission, you have to ghost spiders as well. However, I find fire elementals more annoying to ghost. And frogbeasts - those are the worst.
Neb on 10/9/2016 at 14:17
I always liked how, in The Seven Sisters, the world is populated by sane people who trap the spiders in cages rather than letting them run loose.