thiefessa on 23/3/2013 at 11:54
The in-game character/outfit design looks okay, imo, it is the execution of this real-life outfit that I'm not too impressed with.
Vae on 23/3/2013 at 12:02
Quote Posted by Saturnine
I think I will just refer to him as 'The Gimp' :nono:
The thing is it's now way too late anyway, as a change to the player model would not only mean redesigning him, but making a new model would require new rigging, skinning and animation, months and months of work! and anyway this design for the player character is already out there in all the magazines and websites.
The Gimp...:laff:
I know, it's true...we are doomed to suffer a quasi-undead gimp, posing as Garrett...:(
By the way Saturnine, I want to express my personal thanks for everything you've done for the community...:)
Beleg Cúthalion on 23/3/2013 at 14:48
Quote Posted by thiefessa
The in-game character/outfit design looks okay, imo, it is the execution of this real-life outfit that I'm not too impressed with.
I think that's the problem with a lot of concept art, it's done by people who have barely any idea about the practical implications. Be it plate armour with ridiculously large shoulder parts (or no helmets/collars on top of it) or clothing with dozens of buckles and wiring like this. Garrett needs a quiver, a belt for weapons and pockets and maybe a back-pack; sit harness if needed. That's it, everything else is nonsense, making him get stuck everywhere and more visible. Designing a stupid leather outfit first and then trying to make it less noisy is putting the cart before the horse. A woollen doublet would have done the job. I hate to appear backwards like that, but the T1/2 concept images were actually more fitting in that respect, even though the quiver strap rivited to the fabric was nonsense, too.
thiefessa on 23/3/2013 at 15:18
I moreorless agree with what you say. Less is more when it comes to Garrett.
Having said that... it is done now and I still blame the seamster. I wear leather steampunk clothes with boning, buckles, straps and rivets etc. The leather panelwork and tailoring on them are superb.... neat, tidy, well-fitting - nothing like this Garrett suit. Same goes for my motorbike leathers.
So, you know.... it is possible to have that Garrett suit made MUCH better. That was my only point. :)
jay pettitt on 23/3/2013 at 19:01
Quote Posted by thiefessa
I wear a leather gimp suit with with boning, buckles, straps and rivets etc. The leather panelwork and tailoring on them are superb.... neat, tidy, well-fitting - nothing like this Garrett suit.
Oookay.
I'm in full agreement that (
http://i43.tinypic.com/11hfgd0.jpg) less is more - though possibly for reasons slightly other (Jay thinks you need to leave room for the player's imagination to define Garrett to some, fairly significant, extent).
But I'm not really seeing much difference between Mr G's burglary suit circa 2014 and Mr G's burglary suit circa 2004 if I'm honest. And if getting something actually made in the flesh so to speak helps Eidos Montreal with their reboot process, then that's a bit silly but whatever.
jay pettitt on 23/3/2013 at 19:04
Also, you know what they say about the length of a fella's thumbs...
Vae on 23/3/2013 at 19:16
I guess she loves those gimp suits.
This is a full body gimp suit, with a corset...Give me a break, Garrett wouldn't be caught dead in such a thing, nor would he wear so much makeup to appear as a ghoul...This isn't Garrett, it's a different type of character, with a different disposition...This is Sado-Garrett (aka The Gimp)
thiefessa on 23/3/2013 at 19:22
Quote Posted by jay pettitt
Oookay.
I'm in full agreement that (
http://i43.tinypic.com/11hfgd0.jpg) less is more - though possibly for reasons slightly other (Jay thinks you need to leave room for the player's imagination to define Garrett to some, fairly significant, extent).
But I'm not really seeing much difference between Mr G's burglary suit circa 2014 and Mr G's burglary suit circa 2004 if I'm honest. And if getting something actually made in the flesh so to speak helps Eidos Montreal with their reboot process, then that's a bit silly but whatever.
LOL @ changing the term steampunk to gimp. Cheeky! :cheeky:
They had the suit made to see if it would allow enough flexibility for movement in real life.
Twist on 23/3/2013 at 23:15
Thief IV: Fifty Shades of Garrett? :erm:
(Sorry!)
heywood on 24/3/2013 at 00:08
Quote Posted by Beleg Cúthalion
I think that's the problem with a lot of concept art, it's done by people who have barely any idea about the practical implications. Be it plate armour with ridiculously large shoulder parts (or no helmets/collars on top of it) or clothing with dozens of buckles and wiring like this. Garrett needs a quiver, a belt for weapons and pockets and maybe a back-pack; sit harness if needed. That's it, everything else is nonsense, making him get stuck everywhere and more visible. Designing a stupid leather outfit first and then trying to make it less noisy is putting the cart before the horse. A woollen doublet would have done the job. I hate to appear backwards like that, but the T1/2 concept images were actually more fitting in that respect, even though the quiver strap rivited to the fabric was nonsense, too.
True enough, but who cares if it's practical? Like every other video game character, Garrett carries around too much gear to be able do what he does regardless of how you dress him up. Thief is not as over the top as some FPS games where the protagonist runs around carrying a whole car load of guns & ammo, but it's far from realistic.
The cosplay suit looks terrible. But the concept art isn't that bad. They could tone down the assassin look and make him look a bit more ordinary. But if the game is first person and I rarely see Garrett then it doesn't really matter. And if the game was heavily 3rd person, I wouldn't be interested anyway.