Bulgarian_Taffer on 8/7/2009 at 17:28
What is all that racket here?
New Horizon on 8/7/2009 at 17:50
Quote Posted by ascottk
You have no idea :p Spar said he didn't mind if I worked on the team so you're right about him.
Yet it's also worth noting that Sparhawk was not directly involved, and that he also supported our decision. We are reasonable people, and that's all I'm going to say about that.
I'm quite excited by the idea of a community gold edition of T3.
Ziemanskye on 8/7/2009 at 17:51
Massi - I know you say you haven't time for a tutorial, but perhaps something real simple, like 10 minutes just taking screenshots of the gist of the process?
I know tests in general aren't something to skimp on the time preparing for, and at university level even less so (I made that mistake), but this feels like one of those things that could really help inspire people around here, so even just a quick new thread "Here's the buttons you need, I'll write the rest at some point later" could help hugely.
Also, while it is probably too much for me to assume, but I think in general people might want new characters before worrying about the CSC thing. Have new creature walking around, then get it to talk. That's just a suggestion of course, but I know it's the way around my vote would go if you were taking a poll.
Bulgarian_Taffer on 8/7/2009 at 17:56
I also got interested in the situation. Kicking off from a team sounds rude, I thought it's a community based on friendship. Or am I wrong?
I'm sorry that I hijacked the thread, too... This Thief III Gold thread is interesting from the beginning, probably because of my experience with Thief II Gold.
Beleg Cúthalion on 8/7/2009 at 20:11
I wouldn't take the team idea here too seriously with some sort of members-only attitude etc., again I'd just suggest to announce tasks and someone takes care of each issue.
Speaking of issues, I have a pretty little vanilla Thief3GoldEdit setup but due to the registry settings supervised by ThiefLauncher I cannot start this T3Ed version even if I use a shortcut with the -editor command. I mean, my GameSys and scripts aren't completely messed up and I think if I work with stock elements the map should be playable on every PC, but it would be nice if this second T3Ed setup worked.
Second problem, I tried to combine the Castle this afternoon but even though I deleted some of the unique stuff in the second map like PlayerStarts, mission enter and exit infos, north marker and the skybox info actor – upon pasting all of that into the first map (called CastleGold) T3Ed crashes. I haven't tried it now but I wonder why I get symptoms of a property storage or vertex pool limit break.
CrackedGear on 8/7/2009 at 23:52
Quote Posted by Beleg Cúthalion
Second problem, I tried to combine the Castle this afternoon but even though I deleted some of the unique stuff in the second map like PlayerStarts, mission enter and exit infos, north marker and the skybox info actor – upon pasting all of that into the first map (called CastleGold) T3Ed crashes. I haven't tried it now but I wonder why I get symptoms of a property storage or vertex pool limit break.
I had a similar problem when I was mucking about on the auldale map. i had deleted some random sound doodad and a navmesh volume, and suddenly the thing wouldn't load anymore. I'd suggest leaving it all in and just shoving it all in a corner or under a rug or something.
Beleg Cúthalion on 9/7/2009 at 07:49
Yeah but one on the top and on each hand should be fine. I'd still make it more slim, though. And high-res texture thingy. John P once told me that he wanted to do some changes to his TDS texture set anyway; it might be worth writing to him if we find some sort of direction we're heading to.
Cracked Gear, thanks for that, I'll try again this evening hopefully.
PS: Besides the enforcers we should add a more subtle Pagan/Hammerites/stone statues conflict at the end of the game.
PPS: The Castle still wants to remain in two pieces. I've begun messing with my old combined Pagan map which seems to behave a little strange with geometry cause by non-existant brushes etc. [fixed thanks to the group browser], but all in all it looks good. I've made screenshots of the patrol paths, try to create links of multiple Difficulty actors into one and so on...
ascottk on 9/7/2009 at 17:03
A thread on thief gen reminded me about how we could distribute the revised levels. We can't have people who have not purchased the full game be able to play T3G within the editor. We'd have to patch the gmp/ibt files otherwise we'd be redistributing the game. Luckily I do have experience with patching. Here's a plan:
Patching the Inn and gfx/ts/kernel etc. should be straight forward but the joined levels are going to be tricky. We patch Castle1.gmp/ibt then skip Castle2.gmp/ibt (actually throwing all of the Castle2 content onto Castle1). He same goes for the rest of the levels. That way the end user needs the original full content in order to play.
EDIT: Either that or do an install check . . .