massimilianogoi on 7/7/2009 at 08:24
Quote Posted by ascottk
Only projecting the tds NAT_bark onto the mesh with zbrush. For the normals & use GIMP's normal map with ZBrush normals.
I think I'll add some leaves & when I get around to the animations I'll make a cool tree-like pose. Then I'll have the treebeast take more pauses where he'll go into his tree pose more often. Try saying that twice as fast . . .
WOW!! It looks really cool! But explain me better how you created the texture map, because I've not understood it.
And, if you want an advice, you could set the tree pose as his state of sleeping, and his gently pulling down the arm as transition state from sleeping to standing.
Judith on 7/7/2009 at 15:48
Look decent :thumb: Just a normalmap and it will be fine.
massimilianogoi on 7/7/2009 at 16:11
This is the easiest part, the hardest will be unwrapping correctly O_O
massimilianogoi on 7/7/2009 at 19:43
Only static now, but admit that they makes effect! :thumb:
ascottk on 7/7/2009 at 20:02
Adding skins to a skeletal mesh tutorial anyone? It'd be nice & it's been a long time waiting . . .
& I don't think horses are going into the T3Gold edition. Where did you get that mesh? If it's from another game then there would probably be legal issues.
ascottk on 7/7/2009 at 22:18
Quote Posted by massimilianogoi
The tutorial can wait, actually.
No. It can't. Either you're stalling because you don't know how (you have not proven otherwise) or you're testing my patience & I'm pretty sure I'm not the only one wanting to know how to do this. Get on with it already :erg:
massimilianogoi on 8/7/2009 at 06:18
Hmmmm.... I thought you was a bit more mannerly. So I guess I will stop posting in your thread.
And remember buddy: I have nothing to prove to anyone. I guess my youtube videos have proved enough what I am able to do. If I work here, it's because I like it, and I want to help someone, but I have no work contract here.