Beleg Cúthalion on 21/7/2009 at 11:44
I've sworn to open my first thread on TTLG as soon as my FM is ready. :p But the Cradle seems to work now. I had to adjust two scripts and in the future I'd vote for adding another entrance (completing the one over the roof and through the chimney thing). I haven't tested all of it, tough. All toys I used to travel into the Cradle's memory worked, objectives worked and everything else I had to do to finish the mission, but just in case there are issues with 100% loot or all ten toys we have to wait for some crazy beta tester. :sly: It worked well for me because the debug mode has no sound...
Beleg Cúthalion on 2/8/2009 at 20:16
I don't think we'll be able to put the ceiling fresco into St Edgar's. :p I'd like to see how the other wooden walls from the farm turned out, though.
Child Of Karras on 3/8/2009 at 07:34
Nah, you have no idea. Replace the triangle with a golden hammer and the man on the cross with a pagan and there you go. :D
Beleg Cúthalion on 31/8/2009 at 07:35
Anyone fiddling with another OM right now? Otherwise I'd have a look at the Clocktower or something else during the next days.
CrackedGear on 3/9/2009 at 20:09
Quote Posted by Beleg Cúthalion
Anyone fiddling with another OM right now? Otherwise I'd have a look at the Clocktower or something else during the next days.
Still slowly messing with Old Quarter.
Beleg Cúthalion on 5/9/2009 at 06:34
Well, I meant in a T3 Gold way, just in case you were refering to Silence. I'm burried in work for at least one, in the worst case five weeks, but I hope to get some other things done so I have more time for T3Ed. The Clocktower seems to be a little turned around but messing with the little transition corridor shouldn't be a big problem.
Edit: Working on it. I almost had the maps next to each other to fit the transition corridor but I noticed that the change in location for the main machinery was too obvious. But now with a small stairway it looks good. Patrols and some lid-less chests still to be done, but in general it works. I just wonder if Judith could make a half-transparent glass face for the top room. A little skybox behind with silhouettes...would be fine.
Edit2: The transition is done and looks fine. I had to add a stairway with a non-vanilla STM skin for two meshes. Plus, for some reason the sabotage thing didn't work right now but I'll see into it. On any case, the scripts to speed up the gears cause at least one to change direction and thus to look bad. We might need another script for that. Speaking of it, I guess we need a separate thread with the status of each mission and a list of changes which have to be made with a vanilla install so we can alter necessary scripts/skins there and document it at the same time. I've sworn to start my first thread for my first FM, so who does me the favour? :p I'd even copy my own change list of the Cradle and PaganIntro.
Beleg Cúthalion on 12/9/2009 at 06:58
(bump)
Patrol paths re-created (although there was a strange one, I'll have to see how it works), with some additional testing I can put it on the server. I might re-work the PaganIntro and Cradle with their respective LevelProperties to that all the teleport names, quote lists etc. work once we pack it up and replace it in the game.
Anyone else still working on something? :p
Beleg Cúthalion on 14/9/2009 at 20:14
That looks like it could be quite cool. But being the nitpick that I am, I wouldn't be so sure about including it in TDS, just because it would be impractical and very obvious with all the crouching and climbing you have to do. But for a cold dark outdoor FM...
There is no chance of getting the cloak animated, though, is there? I mean even in 1st person perspective you can see the hem and all.