Starker on 16/6/2013 at 04:01
Quote Posted by Queue
It was in an article that I'd read when it came out, and when I finally remember from where I'll post it. I thought it was a silly statement.
I don't understand why anyone would say it didn't feel like a Duke Nukem game--it was over-the-top, bawdy, sexist, ridiculous, and you got to shoot things. A lot. And ride around in a monster truck. Oh, and it had Duke Nukem in it. That kinds of makes it a "Duke Nukem" game if he's the star.
The previous Duke was a parody of movie tough guys/assholes. The new Duke was that asshole.
Queue on 16/6/2013 at 04:07
Now see, I always thought it was about an ego-maniac's struggle against alien lifeforms and social commentary.
Oh and having fun shooting things amid a bunch of silliness.
Starker on 16/6/2013 at 04:47
Quote Posted by Queue
Now see, I always thought it was about an ego-maniac's struggle against alien lifeforms and social commentary.
Oh and having fun shooting things amid a bunch of silliness.
Funnily enough, it started out aping Commander Keen, but Duke 3D was very much a throwback to all those action heroes from Bruce Campbell to Sylvester Stallone. Duke was a misogynistic meathead because those heroes in the movies were the same way. It was playfully poking fun at those movies. The new Duke uses those references without any irony as a part of Duke's character. His egotism lacks the self-awareness of the previous games.
Compare...
Source: (
http://www.youtube.com/watch?v=SAqq11HYMsk) Hail to the king, baby!
The new Duke: (
http://www.youtube.com/watch?v=s95FrUrgHHY) Hail to the king, baby!
Melan on 16/6/2013 at 06:54
Quote Posted by Queue
I don't understand why anyone would say it didn't feel like a Duke Nukem game--it was over-the-top, bawdy, sexist, ridiculous, and you got to shoot things. A lot. And ride around in a monster truck. Oh, and it had Duke Nukem in it. That kinds of makes it a "Duke Nukem" game if he's the star.
No it doesn't. The original D3D was great because it was more than that (as I discovered in 2003 after several years of avoiding it). It had innovative weapons (a shrinking ray, pipe bombs, laser tripwires before Half Life, a freezing gun...), really good map design (complex, varied and actually sensible, with decent scale and verticality - it was also the first game trying to model "real" places like shopping malls and post offices) and a lot of environmental interaction (levels blowing up and blasting new ways through the architecture, items you could run up to and "use", environmental puzzles, stuff like ray weapons bouncing off of mirrors and hitting enemies from the side). All that added up to a game that was genuinely fun and fast-paced. And yeah, it featured juvenile humour about titties and poo and dogburgers.
I admit I have only watched part of a DNF playthrough, but it was everything D3D wasn't: plodding, completely linear, overplayed (e.g. where there was an interesting idea like mini-Duke riding a toy car, it dragged on and on - in D3D, things like that came unexpectedly and didn't overstay their welcome) and self-referential. The humour also turned from juvenile to repellent and self-congratulatory (Starker has it right).
There is no comparison.
Queue on 16/6/2013 at 18:46
Then what should it have been called? "The None-Duke-Nukem-Like Game Starring Duke Nukem That We Released As A Duke Nukem Game"
I guess all I saying is, even though it didn't meet a person's personal expectations, that doesn't mean it's not a continuation of a title. Because it is, be it good are bad.