SubJeff on 15/6/2013 at 12:17
Quote Posted by jtr7
People hate a lot of Thiefisms to the point of selective amnesia.
Which people and which Thiefisms?
jtr7 on 15/6/2013 at 12:17
Quote Posted by Cavalorn
Are you a seer or something?
Are you unobservant of typical industry norms, or something? Are you unaware of how EM has consistently done things and that there's a strong, layered, pattern, and that what they've been doing right up through E3 has been exactly how they've been doing things since June 2009? It's not much of a prediction if it's utterly predictable and unswerving. I have less confidence in your nebulous notion that maybe some big change will come and things will take a new direction that works in our favor. Yeah, a key person could have an epiphany, but the chances of that are far less predictable.
SubJeff on 15/6/2013 at 12:22
What's your opinion of the DXHR marketing?
Cavalorn on 15/6/2013 at 12:51
Quote Posted by jtr7
Are you unobservant of typical industry norms, or something? Are you unaware of how EM has consistently done things and that there's a strong, layered, pattern, and that what they've been doing right up through E3 has been exactly how they've been doing things since June 2009? It's not much of a prediction if it's utterly predictable and unswerving. I have less confidence in your nebulous notion that maybe some big change will come and things will take a new direction that works in our favor. Yeah, a key person could have an epiphany, but the chances of that are far less predictable.
I'd suggest you to take this attitude over to the EM forums and continue your personal vendetta there against them. You are very boring. All you are doing is whining and bitching every day.
Fafhrd on 15/6/2013 at 20:07
Quote Posted by Renzatic
Save for the cheap options which always come out later on, most consoles come with at least 40GB standard HDDs. Even the cheap options have 4-8GB installed, which is more than enough for save files.
Even though the HDD is now standard in the Xbox 360, Microsoft has retained the rule that game save data (with some exceptions which there is a fairly arduous process to get) has to be able to fit on a 64MB Memory Unit. And since the hypothetical user who only has an MU for storage would be using that space for their profile (which has a variable size depending on how many games have been played and achievements unlocked) and other game saves, attempts have to be made to minimize how much memory the save data will take. Hence checkpoints.
Renault on 15/6/2013 at 20:29
Quote Posted by Fafhrd
attempts have to be made to minimize how much memory the save data will take. Hence checkpoints.
But you're talking current gen. Next gen consoles will have large HDs, I think 500GB is standard for the XB1 and PS4.
Shinrazero on 15/6/2013 at 20:54
For just a moment, think of the possibilities that the game could be exploring if the developers did not have to bound to design that is focused on ease of use and accessibility. In an era where first person titles were action heavy, LGS took risks. This is meta to gaming over all, certainly not exclusive to Thief, no one takes risks anymore.
Queue on 15/6/2013 at 21:32
Quote Posted by jtr7
Of course it's a cash grab. They aren't interested in making a Thief game, but a seller, with sequel opportunities.
That just what businesses do. If they didn't do that, then they'd go out of business, have to fire everyone (people who rely on having a job to support themselves and their families) and not make games. Now when that happens, who would be left to make games if there were no longer studios? Sure, there are indie game makers out there. But, it's a giant risk to invest a lot of time and money into making a game on your own in hopes that you may sell a couple copies for, most likely, very little return on your effort. Not many people are willing do that.
People do stuff to make money. Period.
As for Thief-- Unfortunately, a Thief game that's a throwback to the old-style Thief games wouldn't sell very well. Remember Duke Nukem Forever? One of the more ridiculous complaints among current gamers with that one was that it was too "antiquated" -- like is was something made in the 90s -- and not modern enough for a game made in the 20-teens, and sales reflected that.
Personally, I loved it for being a throwback to 90s-style game making. And for being HARD AS HELL EVEN ON EASY. But that's just me. Most people either hated it, or laughed at it.
Fafhrd on 16/6/2013 at 03:10
Quote Posted by Queue
Remember Duke Nukem Forever? One of the more ridiculous complaints among current gamers with that one was that it was too "antiquated" -- like is was something made in the 90s -- and not modern enough for a game made in the 20-teens, and sales reflected that.
What? The majority of the complaints by critics and people who bothered to play it were that it was trying too hard to use every gameplay mechanic that had come to the forefront since Duke3D's release (and did so badly), and it didn't feel anything at all like a Duke Nukem game.
Queue on 16/6/2013 at 03:58
Quote Posted by Fafhrd
What? The majority of the complaints by critics and people who bothered to play it were that it was trying too hard to use every gameplay mechanic that had come to the forefront since Duke3D's release (and did so badly), and it didn't feel anything at all like a Duke Nukem game.
It was in an article that I'd read when it came out, and when I finally remember from where I'll post it. I thought it was a silly statement.
I don't understand why anyone would say it didn't feel like a Duke Nukem game--it was over-the-top, bawdy, sexist, ridiculous, and you got to shoot things. A lot. And ride around in a monster truck. Oh, and it had Duke Nukem in it. That kinds of makes it a "Duke Nukem" game if he's the star.
(edit) Maybe it was the graphics they were talking about and not the game play. Dammit. Now I've gotta find that article because I could be remembering this totally wrong.