Goldmoon Dawn on 15/6/2013 at 04:24
Quote Posted by jtr7
It's a
magic grapple. I suspect the rope arrow is an upgrade we get later on, same with water arrows up from dry-ice. We have anchor points to aim at, with glowy icons when roughly in our sights, instead of being allowed to shoot at any pixel we please.
Garrett charges up his Focus by eating poppy flowers he finds around the maps. Magic opium. It's probably part of why he's immune to the opium smoke when he can knock out the people in the House of Blossoms with opium vapors.
Ah, the old "death of free form exploration" bit.
Which means that the resulting missions are designed with restricted access in mind. The worse this gets, the better the past looks. Any diligent future new fan will inevitably stumble upon this past. The faster we convert them to Dark Project, the faster we can enlist them in the ranks of Dark Mod. From what I have seen, read, and heard (and briefly played years ago now) Dark Mod shall continue to be the future of true Thief. And really, this makes me so happy. Its not just the massive amount of work these guys put into the effort, but the passion behind it. They have carried forward where LGS left off, and because of that fighting spirit to keep something alive they have attained that magic that LGS played with. The standalone shall be great.
Darkness_Falls on 15/6/2013 at 04:26
Jtr7, do you think there will be a decorative vase in our hideout where we can put our unconsumed poppies? Sadly, that's kind've a rhetorical question ;)
jtr7 on 15/6/2013 at 04:27
We can look forward to scores of new threads titled "Why all the Thief hate???" and "Your Thief appreciation here!" and "Nostalgia: Old Thief fans vs New Thief fans", and on and on.
I dunno, DF, I wonder if Garrett frobs and auto-consumes, or if he carries them like health potions in the inventory. He's gotta take home that trophy vase from some fat nobleman, first, I think.
Renzatic on 15/6/2013 at 04:35
Quote Posted by Goldmoon Dawn
Ah, the old "death of free form exploration" bit.
I bought Dishonored: The Knife of Dunwall today, and let me say, anyone who says freeform exploration a'la is dead hasn't bothered looking for modern examples. The level design is easily as complicated, free form, and multipathed as anything you'd see in T1&2.
I don't see why they'd make Thief 4 an overly guided, linear affair simply for the sake of the supposedly braindead modern gamer when Dishonored, Dark Souls, DX:HR, and tons of other games did it so well and didn't suffer mass failure in the market because of it.
That said, the rope arrows needing a specific grapple point does worry me quite a bit.
Goldmoon Dawn on 15/6/2013 at 04:45
Novice, ask thyself a simple question and think upon thy answer for a time. How much does this new team know of the legacy of Thief?
Renzatic on 15/6/2013 at 04:55
Quote Posted by Goldmoon Dawn
Novice, ask thyself a simple question and think upon thy answer for a time. How much does this new team know of the legacy of Thief?
Stavrophore, ask thyself this: do you know how aware EM is of Thief's legacy? Are your assumptions of their knowledge based on actual evidence garnered from interviews and writings, or is the stance you take in regards to their knowledge based upon a prejudiced disagreement due to your intimacy to the subject matter, and a personal, well guarded ideal of how it should be handled?
You have until the end of Matins to answer, yo.
Goldmoon Dawn on 15/6/2013 at 05:00
Any game designer who was aware of the Thief series would not desecrate it at the levels that this title has already demonstrated in the video.
Renzatic on 15/6/2013 at 05:07
Quote Posted by Goldmoon Dawn
Any game designer who was aware of the Thief series would not desecrate it at the levels that this title has already demonstrated in the video.
Man, you broke character! I thought you were good at this.
Most (though not all, I'll admit) of what you see are simple UI additions laid on top of the usual Thief gameplay. The vast majority of which can be turned off completely. Focus? The AI hints? Objective markers? All that stuff that ruins the tension of the game by giving players too much feedback? Completely optional.
So the question is, if the game ends up playing more like Thief than you're currently expecting, but still has those options in there as a part of an "easy mode" setup to help the newbies and the hopelessly stealth deficient, do you think their mere presence ruins the rest of the game?
jtr7 on 15/6/2013 at 05:08
They wouldn't even be able to hold a discussion about the games without betraying how little they know, when not displaying apathy and irritation at many basic things.
Renzatic on 15/6/2013 at 05:11
Quote Posted by jtr7
They wouldn't even be able to hold a discussion about the games without betraying how little they know, when not displaying apathy and irritation at many basic things.
You're confirmation bias walking around on two legs, man. I honestly can't take anything you say seriously.