Ravenx444 on 8/11/2014 at 04:55
Quote Posted by jaxa
Video of this?
I can put up something, I was planning on doing a let's play of a rift game here soon, so I'll put it on my channel and post it in the next day or so.
Weasel on 8/11/2014 at 23:46
Quote Posted by Ravenx444
It's a setting in the oculus configuration manager under rift display mode. Make sure it is off. If you don't see the option, you need to update your rift.
I thought that might be what you meant. I do have it turned off. It sounds like it's not meant to have any effect for a DK2 anyway.
FenPhoenix on 9/11/2014 at 22:22
Oh crap, I was waiting for something like this back when I first got my DK2... unfortunately I've gotten severe motion sickness in a lot of VR games so I don't really feel like trying another :erg: at least not until I can try it using one of those ridicu-huge walk-in-place-motion-detection device thingies, or some other thing that reduces the motion-disconnect between real and virtual.
henke on 10/11/2014 at 08:51
I tried some games via Vireio Perception on my DK1 half a year ago, but found it didn't work nearly as well as games with native Rift support. Even tried getting Thief 2 going with it without any success. Will try this out tonight, hopefully the Vireio app has come along since my experiments with it. :)
Shoshin on 11/11/2014 at 00:12
Thanks for this info. I've been messing with Vorpx & Thief and haven't had any luck. Also, VR sickness is a drag, because Half-Life 2 is cool using the Rift. Until the nausea sets in.
neux on 6/1/2018 at 11:59
There are two ways of implementing VR headsets: (As far as I see it)
1. VR headset now functions as a mouse, the crosshair is always where your looking at or in other words "your aiming with your view"
2. VR headset extends the mouse. The view is not locked to aiming, meaning that if you're aiming for an object with your mouse and you then turn your head left, you're still aiming at the same object, you're just not looking at it.
IMO, option 1 is bad. Since for example you cant look behind you while you run. What does the solution explained in this thread achieve?
Do we have support for option 2? Is it possible to add that support?