StinkyKitty on 26/9/2016 at 18:44
Does anyone know if it's possible in Thief Gold to carry over Garrett's inventory from one level to the next, or does that only work in Thief II? I'm working on a pair of Thief Gold fan missions and it would be serendipity if that were possible.
StinkyKitty on 26/9/2016 at 20:32
I set it all up, but when I load a savegame or complete either level, that level crashes. When I remove tnhScript, the levels work fine.
R Soul on 26/9/2016 at 20:43
tnhScript only works with Thief 2, and it seems the NewDark patch hasn't stopped T1 being too different for some things.
voodoo47 on 26/9/2016 at 20:58
you definitely still need a T1/TG version of a script for T1/TG, even when running under NewDark.
StinkyKitty on 26/9/2016 at 21:47
Thanks guys. I'll forgo the carry-over and figure something else out. :p
vegetables on 27/1/2018 at 01:25
How much work would it be (if it's even possible) to create a Thief Gold compatible InvCarryOver script? I kind of need it for my 20AC entry.
Yandros on 27/1/2018 at 06:26
My entry is also two missions which happen in direct sequence, so I could also use a TG version of this script.
ZylonBane on 27/1/2018 at 07:04
Does anyone know how the old carryover script works? Using only the script services, it doesn't seem like it would be possible to pack up an exact copy of every object in the player's inventory. Does it just recreate every object from its archetype?
vegetables on 29/1/2018 at 14:54
Quote Posted by ZylonBane
Does anyone know how the old carryover script works? Using only the script services, it doesn't seem like it would be possible to pack up an exact copy of every object in the player's inventory. Does it just recreate every object from its archetype?
(
http://dromed.whoopdedo.org/tnhscript/invcarryover)
(
http://dromed.whoopdedo.org/tnhscript/invloadup)
I don't know much about scripts but based on these pages it creates a quest variable for each item to be carried over and recreates each one from its archetype.