Thief Gold FM: Invitation to Castle Morgoth (December 30th, 08) - by Vlad Midnight
Vlad Midnight on 8/1/2009 at 17:23
If you have been down in the "zombie courtyard"
the gate key is in one of the rooms. (For the lever that wont frob).
The ladder goes on the wall, there are two objects on the wall to hold it.
If you encounter a door that does move but not open enough, forget it. Just a way to make the mission seem larger than it is.
Holy water is on the floor across from room 16. Right around the start of the mission.
No second lockpick. I guess one lockpick doesnt happen very often, came up in beta testing a bunch too, sorry about that.
No rope arrows.
unreal_taffer on 7/2/2009 at 23:57
well, aront know if am impatient, but it is very dark Fm, i can see anything,
i cant enter to a library room, seems a bug, no exist door here... halp pls?
Dusk-Sailor on 16/2/2009 at 21:53
Really terridfic that such fine TG Missions still pop up 10+ after. TG has it's own vibe and atmosphere and for that I get back to it for any new T1 FM offer.
loved the sounds (+ the Floyd reference) , darkness and creepiness!
Nice work Vald...! :thumb:
rastas on 10/3/2009 at 07:49
Can someone tell me where the crypt key is please.
Vlad Midnight on 11/3/2009 at 15:21
Room 16 on a crate, its one of the first locked doors you encounter.
If still stuck
Room 16 key is on the belt of a mage patrolling the library
clearing on 24/3/2009 at 06:18
Found
Invitation to Castle Morgoth here: (
http://adrianwerner.wordpress.com/mods/) :)
Quote:
On this list you will find a selection of best mods that were released in 2009 (as well as those from late December, since I'm starting fresh it would be silly to ignore those few gems that were out shortly before the year has ended).
Also I see other FMs.
Sticky Fingers on 24/3/2009 at 09:25
Nice find, clearing :thumb:
The site's headed "reasons why it's worth to be a pcgamer"
Shame about the grammer, but it's no wonder it includes (some) Thief FMs - & a link to The Circle.
jiansonz on 19/1/2010 at 01:11
This is creepy and interesting, but I am stuck early on. I do not know how to progress.
There are three doors I can´t open:
- The door to the right from the very first T-junction (where the zombie is)
- Door to Room 21
- Lock in library (looks like it needs an elemental key).
I have these:
- 2nd floor key
- Room 16 key (and I found the door this led to)
- Square-toothed lockpick
- Crypt key
What am I missing?
EDIT: I found out what I was missing. It´s so dark in here that I had completely missed a door! It could be lockpicked, and the mission really opened up after that. Now I am semi-stuck again, but I think I can find the answer in the thread if I need some help.
jiansonz on 21/1/2010 at 11:51
Alright, made it through the mission now. Afterwards, I checked this whole thread. I had missed the whole thing with the spirit Haunt (I was just glad that I managed to avoid it and get the Heck out of that crypt!) and the skull, etc. (even the crawlspace behind the barrels). Awesome easter egg - loved the way Garrett commented the beta testing feedback. ;)
This will certainly be replayed some time, especially since there is 100 loot I didn´t find.
padrapocalypse on 15/9/2011 at 01:25
Ok, I've read these forum and still found no way to get
1) to Room 21,
2) The locked gate with the lever
3) And the door in the courtyard next to the ghost in the room
I have all objectives, and there is no key for either of these in the statue skull room (with your contact), where the skull of Morgoth was found, or where you leave the skull of Morgoth
I need some help because I still don't know what this ladder and Zombie room is; unless it refers to the 4 zombies that break out from the statues; there is no key there either
I did find a key in Room 16, but I don't remember which key that was; if it was hte Court key, then I no longer have it and it might have vanished when using it on something.