Thief Gold FM: Invitation to Castle Morgoth (December 30th, 08) - by Vlad Midnight
Marbrien on 31/12/2008 at 20:05
Siegella
There should be four zombies in that room. You have to kill them all, then the barred gate opposite where you enter will open and let you out.
JonesCrusher on 31/12/2008 at 20:18
Hi...is this mission supposed to end whenyou enter the room with the fire skulls and four element which turn into skellys....once I teleported to there I didnt have enough ammo to get out,so am presuming its the end.
if its NOT the end please let me know...:D
if it IS the end,please let me know:(
Great spooky mission and a few scares...:D
(If you take the magic cannister before the guy gives it to you,it doesnt go into inventory..if it gets thrown it gets lost in a wall :cheeky: )also(If you save just before the haunt spirit dies...after you take the mage key...he doesnt die and you cant kill him with the sword and get the burning skull :cheeky: )
Hettie x
ok Marbrien was answering as I was writing...lol
siegella on 31/12/2008 at 20:55
Quote Posted by Marbrien
Siegella
There should be four zombies in that room. You have to kill them all, then the barred gate opposite where you enter will open and let you out. I killed them all, the gate opened and I was back at the library. Was it supposed to end there? It didn't end for me, so I figured other things I was supposed to do.
bob_doe_nz on 31/12/2008 at 21:44
siegella:
If you have done the crypt, then look behind the table. Look for a flaming skull. Thats how I missed it (It flew out of my sight)
Once you do, the lights go out. Wait for noise to stop and then frob madly in the dark.
Take this to the beginning. Have fun.
Also, can you remember where there are 3-4 zombies patrolling outside? Jump down and look around to continue
ASHASSIN on 31/12/2008 at 22:11
i must say that i loved every minute of this fm. good choice of ambient sounds. those undead hammers that run toward you....man! freaked me out hehe;)
Vlad Midnight on 31/12/2008 at 22:29
That
flaming skull does end up in the dark
sometimes, its random everytime. Thats why its a
flaming skull, you can always see it regardless.
Just a post to assure everyone the darkness is not a problem.
Speaking of the above, that item (while hiding at times but visible) isnt even necessary to finish the FM. It does have a use BTW, just not one that applies to the objectives.
Quote:
If you have done the
crypt , then
look behind the table. Look for a flaming skull. Thats how I missed it (It flew out of my sight) Once you do,
the lights go out. Wait for noise to stop and then frob madly in the darkNo need to frob madly in the dark, the lights come on, then the
chest rises from below fully visible. You probably grabbed it before it finished its cycle.
siegella on 1/1/2009 at 00:32
Thanks for the help!
Somehow I missed that flaming skull. It was right there when I went back into the crypt so I have no idea why I didn't see it in the first place.
:joke:
JonesCrusher on 1/1/2009 at 01:39
I enjoyed the little bit of Pink Floyd in there ...It made me go and dig out the album and roll a spliff:D
Winter Cat on 1/1/2009 at 01:43
Very creepy mission and interesting. Easter area is quite funny. But I stuck, I didn't find the keys to courtyard gate, room 21 and the outside door where's the window with hammer mage by it. Where's these keys?
siegella on 1/1/2009 at 02:40
Winter Cat-
I had a hard time finding those too. Look for a key on the wall in the building where you place the skull.