Akven on 10/2/2019 at 18:44
Looks nice. What method did you use?
It seems interface is hardcoded to 640x480 similar to movies. There is no point in resizing it.
The only thing left is textures from TFix (I think they are from mod T2 textures for Thief Gold). There are some textures which are better in quality, but a lot more textures are just sightly different. I prefer to retain Thief Gold aesthetics in this case. I'll compare them one by one
Akven on 10/2/2019 at 19:30
Ok. Here are the files that are better in quality while retaining original look from Thief Gold, located in Thief Gold\MODS\FAM\ directory in TFix. There is a point in porting them to ESRGAN mod.
Core/Asfalt
Core/Cavedirt
Core/Ledge
Core/Ledge1
Core/Tile
Core/Wdplkbnd
Rescore/Woodbeam
These files are little different, but original files are just too bad:
Ramirez/Clmnbg (Thief Gold has no ClmnBg, it has CLMNLG)
Ramirez/Clmnsml
city/Clmnbg (again there is no Clmnbg in Thief Gold, but you could rename it to CLMNLG)
Everything else just differ in aesthetics. There are some files in better quality but with misplaced colors or wrong patterns - but esrgan will do better work in just upscaling originals (which will neutralize quality differences), saving look of Thief Gold.
P.S. Could we upscale mesh and obj textures or they will not scale propely?
Akven on 14/2/2019 at 03:27
Ok, here are all the models I have for now (in case somemoby may be interested)
(
https://mega.nz/#!65llDSTI!uyUyjWZKBmwMs2q-EzT9UE8XQzHJCVFtTWJ2XxgsVRc)
There are:
dither_4x_flickr2k_esrgan(Riven) - model from reddit for Riven game, can sometimes work out dithering
Manga109 - famous model
ReducedColors - model for dithering. Good model for combining with other models via interpolate or by pre-resizing (do a ReducedColors run, then resize back to original size, do your model run)
rocks_100000 - model from reddit for rocks
ThiefGold_110000 - my original model for Thief Textures trained on EP2
ThiefGoldMod_100000 - modidifed retrained model for Thief Textures, using pretrain model Manga109
Feel free to try. I'm to lazy today to create screenshots)))
Fanatiker on 16/2/2019 at 14:00
@Akven
Nice work, is this coming soon or will this project takes a long time?
I want test your new texture samples but i dont understand how to install them.
Nameless Voice on 16/2/2019 at 18:22
I played around with this at the time that people were talking about them a few months ago, and I found the results to vary wildly.
Sometimes it looked good, but nearly always it made the textures look too cartoony and hand-painted to really fit with Thief's mostly "realistic" style, mostly because it tends to make the lines and edges too strong and sharp, even on the textures that they work fairly well on.
It looks like you've managed to get some better settings than the ones I played with, as your results look a better.
Someone would really need to go through every texture and decide which ones look like true improvements, and which ones just end up accentuating the wrong detail and making the texture just wrong.
They might also be useful for an artist to use as a base for replacement textures... though there usually aren't so many skilled artists around with the patience to spend hundreds of hours on this kind of thing.
Gecko on 16/2/2019 at 20:44
I've already done it with all textures. As already written...ESRGAN doesn't work well for stone and cave textures because it looks too 'cartoony'. But as i said, I've found another method to upscale them (look at my last screenshots) and this looks very realistic. This new method i use has nothing to do with ESRGAN! I did that with all rock, stone and cave textures. I will make a mix of both and release it as a pack.
@ Akven
Thank you again for all the work. I've downloaded your model pack.
EDIT (screenhots):
Original:(
https://i.imgur.com/euVKUmK.jpg) https://i.imgur.com/euVKUmK.jpg
ESRGAN:(
https://i.imgur.com/j4qEPiA.jpg) https://i.imgur.com/j4qEPiA.jpg
New method:(
https://i.imgur.com/jZ5hXBh.jpg) https://i.imgur.com/jZ5hXBh.jpg
Akven on 17/2/2019 at 08:13
I'm waiting for full release)
What about obj and mesh, can they be upscaled or there is limitation in engine?
Gecko on 17/2/2019 at 08:28
Yes, ESRGAN is perfect for obj / mesh textures. I've upscaled them too.
PsymH on 17/2/2019 at 09:06
I like the new version, too. Looking for further results. :)
Nameless Voice on 17/2/2019 at 13:03
That new method does look much better, I missed those screenshots.
What did you do to create those? One of the other algorithms like SFTGAN?