SneakyJack on 12/10/2013 at 21:43
As someone who was trying very hard to hold out on a "Wait and see how the final game plays before kicking it down the stairs like everyone else" type of mindset I have to say that they sure are doing their very best to make me give up on even giving them that much.
Esme on 12/10/2013 at 22:37
So back to my original point, if you headshot enough AI's can you then use the XP to upgrade an unrelated skill such as lockpicking ?
Anyone know ?
Tomi on 12/10/2013 at 23:03
Well, that's how things work in most other games, so I assume that that's the case in Thief 4 too. But I'm just guessing here.
I don't really like the idea of having an XP system in Thief, but if it's done well it doesn't have to suck. But the way it was implemented in DE:HR was quite frustrating and annoying at times.
TriangleTooth on 13/10/2013 at 01:13
Okay, assuming you HAVE to (for whatever reason) have an XP system would it be reasonable to have say:
20xp a kill
40 a headshot
60 a blackjack
70 a gas arrow
and 100XP per guard at the end for every guard left alive and conscious (who was never knocked out at all for the whole mission).
Astro Zombie on 13/10/2013 at 04:44
I think that killing should be punished or, at the very least, not rewarded at all.
Shinrazero on 13/10/2013 at 05:50
April was a rough month here.
Esme on 13/10/2013 at 15:25
Quote:
"Garrett's a really athletic guy. We could have pasted Stephen's voice on top of the actions and stunts of someone else, but this wouldn't appear natural. It really wouldn't make any sense to capture the full performance for our other characters, but not for our star."
So they recorded the voice while the action was being performed ?
Unlike every movie for the past 40 years where the actors voices are added in post production to control the sound quality, occasionally recorded by a different actor and only rarely while the actor is repeating the actions in the scene.
Beleg Cúthalion on 14/10/2013 at 14:10
Quote Posted by Vae
So much for NuThief qualifying as a THIEF game...Damage upgrades and XP rewards for violence, run contrary to the core design philosophy.
Well luckily the old Thief games never provided sword updates (oh, it didn't even have swords at all, because that's a brutal and unthievy weapon), fire arrows with high damage or even throwable explosives. Neither did it reward killing guards or zombies because a corpse wouldn't be one obstacle less on your way, instead five new AIs would come patrolling. So you cannot be more right when saying in bold bold:
Quote Posted by Vae
Killing is rewarded and randomly evading a single enemy Ai is not...
XP is an incompatible, systemic problem in a THIEF game, creating a fundamental imbalance in THIEF gameplay....because, as King No One wrongly pointed out, just because the game gives you optional objectives for completing a mission stealthily, this does never ever mean that anything will be rewarded more than killing and aggressive playing. :rolleyes:
Quote Posted by Brethren
However, it is somewhat strange though that you don't get any XP for the KO/takedown (at 22:11). Seems inconsistent, like you should get
something for that. So, in that respect, they are rewarding for violence, as you could get 40 XP for every AI you killed/headshotted in the level, as opposed to absolutely nothing for knocking everyone out.
I can only assume that this shows you that one-button pushes aren't worth any reward.
SubJeff on 15/10/2013 at 01:28
It's the other way around bro.