Cigam on 13/3/2015 at 13:47
When you looked at the affinity tab for Thief DS, was it already running in single core mode? If so, maybe try running in multicore by ticking all?
Cigam on 13/3/2015 at 13:51
Also have you tried running in comparability modes? Or admin modes?
CarThief on 13/3/2015 at 15:42
Quote Posted by Cigam
When you looked at the affinity tab for Thief DS, was it already running in single core mode?
Also have you tried running in comparability modes? Or admin modes?
Hi Cigam,
When I checked the affinity, it was running on all four cores. I then proceeded to test the game performance with each individual core selected, and also tried with two different cores as well. Unfortunately, there was no change at all.
I should also mention, interestingly, that when I adjust and test the video/display settings in-game, there is absolutely no change in performance, whether everything is turned all the way down, or turned all the way up.
I've tried running the program as an administrator, but not compatibility - I'll try that now.
Again, I greatly appreciate your suggestions and help. It means a lot to me.
CarThief on 13/3/2015 at 23:48
Hi again,
So I just tried compatibility mode with a number of different Windows versions, and it unfortunately didn't change anything.
In continuing to look at the problem though, I noticed that it's definitely related to in-game lights: in the heaviest stuttering portion of the game thus far, which is in the first city where the guy and girl bandit are discussing robbing the Hammerites, it's incredibly choppy while I'm facing them (and, consequently, all the torches and streetlights). However, if I turn and face the dark wall, with no lights in my field of vision, there's no choppiness whatsoever - the performance is perfectly fine.
Would I be able to install different graphics programs on my computer, while retaining the existing graphics card and program, and try using the others for this game? I've heard talk that some cards just don't agree with the game, and I don't want to uninstall my current stuff entirely, but would like to try some new potential fixes (if anyone has ideas).
Also, I'm not sure if there's a way to adjust the lights through the config files or something, so they don't have as bad of an effect...that would be kind of a last resort though.
snobel on 14/3/2015 at 12:30
I don't have any input on your problem, except that if you have the Mouse Improvements tweak enabled, then try disabling it. I've noticed that it can make things worse, at least on slower graphics cards.
Quote Posted by Cigam
I don't know if I can help but on the rare occasions I have experienced stuttering and severe lag in a game, running it in single-core CPU mode did the trick. Does SU already make T3 run in single-core mode? No idea.
The SU makes the game run on a single core but lets the OS decide which one, so that it can pick one that's idle. Since the cores are identical that's usually the best approach.
Quote Posted by CarThief
So I just tried compatibility mode with a number of different Windows versions, and it unfortunately didn't change anything.
When you're done experimenting, make sure to remove all compatibility/administrator settings - they're known to break stuff for T3, although mainly on Win8.x I think. The only compatibility setting that should be present is the 'High DPI' one on T3Main.exe - it's re-applied by Windows if removed, IIRC.
For experiments like these, remember that T3Main.exe is the important one, and that it is re-launched each time you start or load a game. So the changes you've done may or may not carry over to the new instance.
bikerdude on 14/3/2015 at 21:49
Quote Posted by CarThief
Thanks for the reply. Probably a stupid question, but how do I make sure of that (that the RAM assigned to the GPU is 512 or more)?
download a util called " GPU-Z" and see how much ram the GPU has, as its a discrete GPU it should have its own dedicated ram.
If it dosent then it will mostly likely be a setting in the BIOS that will allow you to assign more system ram to it.
CarThief on 17/3/2015 at 22:04
For Snobel, and those familiar with modifying the game itself:
Is there a place within the configuration or .ini files where I can modify the lighting settings for the game? What I've noticed is that the stuttering is somehow connected to the game's lighting effects - so in the beginning of Stonemarket Proper, the stuttering is extremely heavy when I'm facing the lights, but if I turn away and face a dark wall, it immediately disappears.
I was hoping, just for the sake of getting the game operable on some level, that I could maybe tweak those values a bit to see if it helps anything (and see what it looks like). I've taken a look at some of the files, but don't know the best place to look (in terms of the globe street lights, window lights, torches, etc.).
snobel on 18/3/2015 at 08:45
It's probable that the relevant settings would have to be changed either in the maps or in the gamesys. But you can try experimenting with the values in the [Flesh],
[WinDrv.WindowsClient] and [D3DDrv.D3DRenderDevice] sections of Default.ini. If you find a fix, remember to post it here! :)
snobel on 19/3/2015 at 09:25
The stuttering I get with my Nvidia card is extremely visible at this spot in Stonemarket Proper - there's even tearing sometimes in spite of vsync being on. So it's probably the same issue.
I've noticed that turning on multisampling in the game's options all but fixes it - does that have an effect for you? Either setting 2 or 4 works for me. (3 crashes the game because of a bug I thought I had fixed...)
Beleg Cúthalion on 19/3/2015 at 13:02
The Stonemarket proper map is the only one which gives me massive stutter when loading it via T3Ed, however, this is usually gone in the real game. Lighting does make the game slower but that should hardly affect modern PCs. However, I would assume some sort of multiplying in this case, that for some reason performance is based on what the game renders/displays but it is hugely exaggerated by some other issue. Messing with the lighting (which isn't possible IMHO) would not help there.