Robert4222 on 7/8/2013 at 21:22
Quote Posted by Specter
I guess Burricks are
next next gen.
By the way, will there be Burricks in this game or is it still unknown?
Vae on 7/8/2013 at 21:27
Burricks will not be an enemy Ai in NuThief...only an obscure reference, at best.
SubJeff on 7/8/2013 at 23:47
There are two things that people mention that I'm just not that bothered about at all; burricks and swimming.
The contribution to the game by these two elements must be the lowest of anything we discuss.
Robert4222 on 8/8/2013 at 01:06
Quote Posted by Subjective Effect
There are two things that people mention that I'm just not that bothered about at all; burricks and swimming.
The contribution to the game by these two elements must be the lowest of anything we discuss.
I just hope that if we fall any high level water in the game we won't instantly get drowned, just like in DS, even though I enjoyed infiltrating into Lord Bafford's manor through the sewers or by falling into the pit
SubJeff on 8/8/2013 at 08:29
Well if there is water that's deep enough to swim in we should be able to swim.
But I don't think that you need water to make a level good. If we're in sewers and there is knee deep water that would be fine and it would also definitely add to the atmosphere. Water, to me, adds to the atmosphere. The lack of it would only be odd in a level that looks like it should have some, or some more, like a sewer. Otherwise what is the big deal?
Queue on 8/8/2013 at 16:35
Quote Posted by Vae
Burricks will not be an Ai in NuThief...only an obscure reference, at best.
Don't you mean "Garrett"?
Renault on 8/8/2013 at 16:57
Quote Posted by Subjective Effect
Well if there is water that's deep enough to swim in we should be able to swim.
Press X to swim? If there's water that's deep enough to swim in, count on it.
SubJeff on 8/8/2013 at 20:51
Well in Thief 1 and 2 you press forward to swim so what's the difference?
New Horizon on 8/8/2013 at 20:57
Quote Posted by Subjective Effect
Well in Thief 1 and 2 you press forward to swim so what's the difference?
In one scenario you are tapping a button to initiate another contextual action mode...the other, you're simply continuing to move forward. The former is an extra layer that really isn't needed.
SubJeff on 8/8/2013 at 20:58
In your mind. Practically it's the same thing.