Vivian on 20/6/2013 at 19:12
As someone with a nice computer who was looking forward to properly big levels, I must say, balls.
SeriousCallersOnly on 20/6/2013 at 19:18
Quote Posted by Vivian
As someone with a nice computer who was looking forward to properly big levels, I must say, balls.
Drums are better
[video=youtube;Rx3fBqm3nBc]http://www.youtube.com/watch?feature=player_embedded&v=Rx3fBqm3nBc[/video]
Drums of rage.
Is the forum going to have a thief IV subforum when it comes out?
Shinrazero on 20/6/2013 at 19:18
I wonder if this does translate into smaller levels. Perhaps there will be different concessions made among each system? I always felt TDS could have been better not having to account for the Xbox.
Vivian on 20/6/2013 at 19:30
Haha, yeah. No shit.
Springheel on 20/6/2013 at 19:37
Seems like one of these two must be true, doesn't it, given that the majority of the game and levels are supposed to already be done?
1. T4 has been designed to use the power of next gen consoles, and will need to be trimmed somehow in order to work on current tech (flashbacks to TDS levels being cut in half).
2. T4 was always designed for current gen tech, and all the spouting about "next gen" was marketing crap.
jay pettitt on 20/6/2013 at 19:50
Jay speculates that Squenix are nervous. And to reduce the financial risks have told Eidos M to stop burning money, release asap and on more platforms. That they're being specific about releasing simultaneously when release could otherwise be a year or 18 months away sounds spooky.
SubJeff on 20/6/2013 at 20:24
I think you're right Springheel. This looks bad.
jay you still sound ridiculous
SneakyJack on 20/6/2013 at 20:29
One of the many problems with doing this nonsense is the bad word of mouth you'd get from a terrible last gen port for a game that could be better on the next gen platform it was meant for. If someone tells a friend "I played that game on 360 and it was awful" and that friend then gives the game a pass based on that review without even knowing it's a more fulfilled experience with the better hardware then you've gained a last gen sale but also bad word of mouth and lost a current/next gen sale.
It reminds me of the disappointment of playing portable system versions of games that were far better on the original console it was meant for. It almost feels pointless. Out of all of the weird decisions they've made for the game this has to be one of the ones I agree with the least.
Moscato on 20/6/2013 at 21:00
Quote:
Roy explains. “If I give you the possibility to shoot the rope arrow everywhere, I will have to cut something. I will have to reduce our intention for the narrative. If it’s everywhere, the cost of it is to block your view, because it’s still a console. It’s still tech. By having a smart level design, by making sure that feels natural that here you can go – not scripted, but you check and if you feel that you should be able to do that and it’s there, the job is done. If it’s not frustrating, the job is done.”
“Here, we control the cost of production,” Roy continues. “It’s not just money, it’s also all the effort. If you can check everywhere, and the artist has to block everything, at the end we have an amazing sandbox and… that’s it. By controlling a little bit where we put the ingredients, it makes sure that we have a lot of variation, it’s not too repetitive, and if it’s well done it should be transparent for you.”
Quote:
What Roy is referring to is the amount of environmental geometry that can be rendered in the player’s field of view at once. Modern console games use very complex, tricky methods to block and obscure enough of the geometry that the frames-per-second target can be maintained. If the player is suddenly able to travel beyond the extent of those implemented blocks – if they are able to elevate themselves and observe a far greater portion of the environment than Eidos Montreal anticipated – the game would suffer frame drop.
(
http://sneakybastards.net/theobserver/thief-hands-on/) Sneaky Bastards Thief E3 Preview