dbailey on 23/12/2013 at 19:34
I like bunnyhopping. It's incredibly indiscreet, but it gets you out of there FAST. I always thought of it less as hopping up and down and more like taking huge strides as I run in terror.
Mention of the music was made a while back- I really hope that cliche choral/orchestral stuff doesn't make an appearance in the final game. Thief music is industrial and ambient.
Shinrazero on 24/12/2013 at 01:28
I thought being able jump in place was incredibly useful in getting guards attention.
GodzillaX8 on 27/12/2013 at 03:22
Quote Posted by dbailey
I like bunnyhopping. It's incredibly indiscreet, but it gets you out of there FAST. I always thought of it less as hopping up and down and more like taking huge strides as I run in terror.
And then when you crash into a wall and die, that's the best because it's so realistic.
SunBeam on 27/12/2013 at 04:50
Game's developed with Unreal Engine 3. Am not yet sure if we're going to have a console available or not, but as far as the editor goes, it's called UnrealEd. More when the game's out ;)
BR,
Sun
Esme on 27/12/2013 at 13:04
Quote Posted by GodzillaX8
And then when you crash into a wall and die, that's the best because it's so realistic.
So your argument is that because you can't control your avatar everyone else should switch to contextual controls so you don't have to learn how to control your avatar ?
GodzillaX8 on 28/12/2013 at 17:27
Quote Posted by Esme
So your argument is that because you can't control your avatar everyone else should switch to contextual controls so you don't have to learn how to control your avatar ?
My argument is that bunny hop speed boost is utterly stupid and anyone who wants it in a game should give up on life.
Starker on 28/12/2013 at 18:17
Nobody forces you to bunnyhop. Nobody even forces you to watch other people do it. Why complain over something that doesn't affect you in any way?
386DX on 28/12/2013 at 18:57
What is this fascination with "bunny hopping"? That phrase was thrown out there by EM to try to excuse a horrible design choice that LIMITS player movement and freedom. This was a poor attempt at making those of us who understand that this freedom of movement is essential for Thief gameplay out as irrational. Why does this continue to be regurgitated as a legit talking point by gamer apologists when bouncing up and down like an idiot was never the reason why we advocated for this freedom which was established at least in the early 90's!
I am not new to video games. I advocate player freedom and control because anything less is for amateurs. Onwards and upwards! :cheeky:
Renault on 28/12/2013 at 20:05
I think b1skit was the one who originally threw out the "bunnyhopping" thing - and I think anyone who's read his posts realizes he doesn't understand how Thief works at all.
Speaking of b1skit, isn't it a bit strange that EM, with a major release less than 2 months away, has not hired a new community manager yet? Wouldn't this be prime time for marketing and promoting the game? EM continues to confound me. They've completely let up on the podcasts and Q&As too. Maybe at this point they've just decided they're strictly aiming for new sales and aren't going to concern themselves with the existing Thief community anymore.
Or maybe a a delayed release date is forthcoming. Seems like for a while there, there were Thief ads on all the major gaming sites, but I haven't seen one in a while.
Nuth on 28/12/2013 at 21:09
Lead level designer Daniel Winfield Schmidt tried to justify contextual controls because free-jumping is immersion breaking. He didn't say "bunnyhopping" but I wouldn't be surprised if that term was commonly used at EM to try to justify what they're doing.
“Jumping, bouncing up and down, kind of broke the immersion,” says Schmidt.