Thief (4) Features. What we know is in, what we know is out. - by SubJeff
Ghostly on 11/7/2013 at 00:48
Wonder what will happen to flash bombs, they been confirmed in or out yet? :erm:
I've not been able to find any sensible information about flash bombs.
Dia on 11/7/2013 at 03:11
Realistic in the sense that in the first two games Garrett relied on listening to tell whether he was successfully picking the lock, wherein TDS gave him x-ray vision so that he could 'see' the inner mechanism of each lock, which distracted you from the game itself - a break in your immersion. Yeah, I know now you could disable that little visual aid, but at the time I didn't know that (insert red-faced smilie here). Unfortunately, there was a myriad of other reasons I disliked TDS, so the whole lockpicking mini-game was just like the last straw for me and I ended up doing something I usually never do, which was to just blast my way through the game to get it over & done with. Though I still dislike TDS and will never replay the game, I've decided that at least it kept the core elements of the Thief saga intact; something to which (imo) T4 cannot lay claim.
Oh wait ... that's right .... T4's a reboot.
Starker on 11/7/2013 at 03:13
Quote Posted by operativex
I just want to make sure I understand you; you think having a 50/50 chance of selecting the correct lockpick then watching to see if the handle jiggles (as the game lockpicks the door for you) is a
more realistic than fiddling with the tumblers, trying to find the "sweet" spot in TDS?
I could understand if you simply didn't like lock picking in TDS because it did get tedious due to it's halfhearted implementation and frequently locked areas (like Shalebridge having EVERY cell door locked with 5 rings), but to say it's
less realistic than T1/T2 is absurd.
We are not talking about real world realism here, it's about the simulation aspect that the first games were going for. T1-2 lockpicking is more realistic not because it more closely resembles real world lockpicking, that's not what Dia was talking about, but because it doesn't take you out of the world as much.
operativex on 11/7/2013 at 03:51
Quote Posted by Starker
We are not talking about real world realism here, it's about the simulation aspect that the first games were going for. T1-2 lockpicking is more realistic not because it more closely resembles real world lockpicking, that's not what Dia was talking about, but because it doesn't take you out of the world as much.
It also didn't take you into the world, either.
Vae on 11/7/2013 at 07:12
...:nono:
Yes, it kept one immersed in the world by not breaking natural sensory awareness and freedom of movement.
Renzatic on 11/7/2013 at 07:35
Quote Posted by Myth
Quoted for truth!
I see what you did there.
Renzatic on 11/7/2013 at 07:40
Quote Posted by Vae
...:nono:
Yes, it kept one immersed in the world by not breaking natural sensory awareness and freedom of movement.
Seems to me you're all saying one choice is better, when truthfully, both sacrifice something.
Lockpicking obviously isn't an automatic affair like it's portrayed in T1&2. It's something that takes time and adds tension, and they way its done there cheapens the experience a bit. It's turned from something skill based into a waiting game. On the plus side, it doesn't take you out of the default view of the game at all.
T3&4 give you a much more (well relatively) true to life lockpicking experience. It adds complexity and variety to the gameplay, at the expense of being locked in front of the door because the keys you usually use for movement and being used for lockpicking.
So why is one automatically so much better than the other?
nickie on 11/7/2013 at 07:54
Double posting is also frowned upon! :D
SubJeff on 11/7/2013 at 08:08
I don't think you've thought this through Dia. You're wrong about some point of all the picking mechanics, but I'm my mobile and don't have time to explain just now.
Renzatic on 11/7/2013 at 08:18
Quote Posted by nickie
Double posting is also frowned upon! :D
I don't know what you're talking about.