Thief (4) Features. What we know is in, what we know is out. - by SubJeff
Beleg Cúthalion on 14/5/2013 at 05:36
Seconded, even if the title indeed pointed towards a hyped This-isn't-old-Thief-anymore debate. Nerves are on the edge, ey?
Chade on 14/5/2013 at 05:58
I also thought the title was sarcastic.
The body of the article contains a mix of positive and negative comments, but more then anything, I'd say the author's focus is recounting the facts of what he saw and what EM said (and being very careful to distinguish between those two sources), rather then imparting any sort of spin.
Dia, would you mind elaborating on what made you think it was a pro-EM piece? Was it just the title, or was it the body as well? What made you ignore the negative comments and focus on the positive ones?
Dia on 14/5/2013 at 14:22
Quote Posted by Chade
Dia, would you mind elaborating on what made you think it was a pro-EM piece? Was it just the title, or was it the body as well? What made you ignore the negative comments and focus on the positive ones?
Sleep deprivation, being overly sensitive to any pro-T4 comments lately, and this:
Quote Posted by Beleg Cúthalion
Nerves are on the edge, ey?
I have to admit that at this point I'm so very angry with EM for (in my opinion, mind you) fixing everything that wasn't borked in the original Thief games that I'm probably painting demons on the wall every time I read another article about T4. That and lack of sleep doesn't help, either. I don't think it's my imagination that in every interview I've seen with D'Astous, Roy, etc., they come across sounding positively disparaging of the original games, which irks me to no end, especially when they keep reiterating that Thief fans are gonna love everything they're doing to T4. Highly unlikely in my case.
I think what really made it hit home was
seeing those changes in action and actually playing a game with those very changes EM has stated they're making to T4. I've been playing the NuTomb Raider, which pretty much incorporates everything that EM has stated (to date) they are incorporating into T4. And the NuTomb Raider sucks bigtime
because of all the flashy new aspects: auto-switching from 1st to 3rd person (optional in the first few original TR games), auto-slo-mo takedown scenes, auto cutscenes that freeze your controls (though after awhile you're given the option to skip them, not that it matters because any sense of immersion you had has already been broken), timed speed-runs that wreak havoc with your perception and point of view (though this feature was also in the original TR games, in this NuTR the now even more odd camera angles & switching make it so much more frustrating), Lara's new voice - the actress doesn't seem to be able to settle on either an American or British accent (sure, maybe it's minor, but it's still annoying and noticeable), Lara's NuLook which bears little resemblance to the original Lara I've known and loved all these years, and the infernal switching/freezing of the camera angle - which makes no sense at all, and is just awkward and distracting (though I'm not sure if this is something EM will be using in T4, it's still aggravating). Oh yeah; the original TR music, which I thought was pretty much a trademark, is gone as well. If EM goes ahead and incorporates all (or even most) of the above changes/aspects/non-options in NuThief, then in my opinion it's a guarantee that T4 is going to be a mess. You may be able to experience a few scant Thief-like moments in T4 (just like in NuTR), but for me it just won't be Thief - reboot or not.
Starker on 14/5/2013 at 22:32
Quote:
The developers have chosen to switch from first-person to third-person when Garrett scales the city's tall architecture or when he performs a special close-range kill.
Oh the humanity...
Where's all this violence coming from? Is it the video games? I bet it's the video games.
Dia on 15/5/2013 at 02:49
Nope. It's those confounded action movies, ya know.
;)
Springheel on 15/5/2013 at 16:16
Quote:
Being directed by Garrett is helpful, but his voice acting sounds as if it's stand-in audio.
Well, it's good to know that at least they're replacing SR with someone equally talented.....
Quote:
Environments and characters carry plenty of gold, charms and knickknacks that can be pilfered by
holding down the steal button for an allotted amount of timeThere's a "steal button"?
demagogue on 15/5/2013 at 16:33
Yeah I noticed that too. The way I understood it, you get in proximity and hold down the button, and either there's a popup decreasing timer to hold it to get all their loot in one take, or the longer you hold it the more % of total loot on their body you take bit by bit, and the timer is for getting 100% ... and you're in a vulnerable position the whole time ... possibly also with hand swiping animations.
Queue on 15/5/2013 at 17:07
You know, to be fair, the opportunity for violence in Thief has always been there, was intended to be there, and was - dare I say - encouraged from the get go. It's just that most of us chose not to resort to a balls out full contact approach.
Just look at the Tools of the Trade trailer from the original Thief:
[video=youtube;00DjTZ9cKmc]http://www.youtube.com/watch?v=00DjTZ9cKmc[/video]
Yup, you can shoot a fire arrow into a guard and watch him explode!! It shows me how to do so in the trailer!
I'd call that sort of thing somewhat on par with today's take-down, head-exploding, Oooo the blood, the blood! cut scenes.
jtr7 on 16/5/2013 at 00:06
We don't need reminders violence has always been there--especially in trailers and the intros--we know it was always a cheap option, but usually messy, unproductive overall, and with less payoff. Garrett, with his arsenal, has always been way overpowered once the player figured the games out, and still people call for more means to a violent solution, and want the combat made more skillful. The anti-violence campaign is aimed at not adding even more, not giving more attention to it than there already is, and pushing Thief's differences from other titles away from more of the same found elsewhere in everlasting abundance. You can kill if you want, especially not on Expert, especially non-humans, especially undead.
Myth on 20/5/2013 at 06:25
The violence factor in Tief 1 was there because at the time, games like Quake 2 had preconditioned gamers that 3D first person = shooter. That's why they advertised arrows going trough throats in the cinematics and why they gave us so many zombies. LGS were afraid that the game might deviate too much from the established shoot em up model and thus would not win the masses. That on Expert you can't kill any human is evidence enough of how Thief was meant to be played IMO.