Chade on 1/7/2013 at 00:12
Shinrazero, when you say "a brief pause", I assume you mean the time in which Garrett's animation is playing, not a length of time before the animation plays?
The animation itself seemed quite good to me. Not all that different to opening a door in Mirror's Edge, which I am entirely happy with. I think this is the sort of thing which you get used to very quickly. Frobbing is the act of choosing to start opening the door. Opening the door is a "real" physical process which does take a small amount of time.
The other way I could interpret your comment is that you take the "lock highlighting" moment to be Garrett frobbing the door, which I don't think is right. Garrett can look through keyholes now, so I assume the lock highlighting was giving you the opportunity to do that.
EDIT: I'm much more concerned about reports that using a door (or maybe it was lock-picking, don't remember) in the E3 demo could reposition Garrett. I hope they fix that.
SubJeff on 1/7/2013 at 00:12
You don't need to be professional.
Vae, you're wrong. I've explained it already. You're too thick to get it it.
Vae on 1/7/2013 at 00:22
Quote Posted by Vivian
I'm moderately saddened to hear my native language sounding like a scrabble contest, to be honest. Also, I'm a published creative (well, once) and scientific (lots) writer in english. My opinion is at least somewhat professional.
I am a creative professional, as well...and I will admit from what I've witnessed, that your speaking skills are far greater than your writing skills.
Quote Posted by Subjective Effect
Vae, you're wrong. I've explained it already. You're too thick to get it it.
The only thing you've explained is your inability to grasp certain concepts, and your need to project your hate onto those who have none.
Shinrazero on 1/7/2013 at 00:25
Quote Posted by Chade
Shinrazero, when you say "a brief pause", I assume you mean the time in which Garrett's animation is playing, not a length of time before the animation plays?
The animation itself seemed quite good to me. Not all that different to opening a door in Mirror's Edge, which I am entirely happy with. I think this is the sort of thing which you get used to very quickly. Frobbing is the act of choosing to start opening the door. Opening the door is a "real" physical process which does take a small amount of time.
The other way I could interpret your comment is that you take the "lock highlighting" moment to be Garrett frobbing the door, which I don't think is right. Garrett can look through keyholes now, so I assume the lock highlighting was giving you the opportunity to do that.
To me, it looked like this,
- Frob door handle (praise the builder they kept the original frob color and not TDS electric neon blue)
- Action button pressed
- Camera zooms in
- POV is now mounted on the door
- Play animation of hands pushing the door closed
- Door is now closed
To me, that seems like a lot of busy work for opening a door. Also, I wasn't arguing the quality of the animation itself but since you brought it up, it doesn't seem entirely natural. This is especially prominent when the player pics up the first bit of loot in the room, it looks like Garrett gobbled it up!
Vivian on 1/7/2013 at 00:31
Mate, you write badly. You use very stilted sentences with overly specific and badly applied adjectives. You accused me of 'exhibiting a collapse in logic'! I mean, you know this is an informal setting, right? You should just simplify. I mean, you're not a native english-speaker, am I right? You won't sound like one either until you lay off the thesaurus a bit.
Chade on 1/7/2013 at 00:33
Shinrazero, that's not how I interpreted it, but I don't think I have any evidence that I'm right.
Renzatic on 1/7/2013 at 00:37
Quote Posted by Shinrazero
To me, that seems like a lot of busy work for opening a door. Also, I wasn't arguing the quality of the animation itself but since you brought it up, it doesn't seem entirely natural. This is especially prominent when the player pics up the first bit of loot in the room, it looks like Garrett gobbled it up!
Answer me this: would you prefer realism in gameplay over the oh so very slightly overdone animations we've been seeing in Thief 4?
Shinrazero on 1/7/2013 at 00:56
Quote Posted by Renzatic
Answer me this: would you prefer realism in gameplay over the oh so very slightly overdone animations we've been seeing in Thief 4?
The options you've given me seem intrinsically tied, at least from the perspective EM is taking, otherwise the player would be opening doors in a similar fashion to nuThief's predecessors. I just want to open the door. I'm capable of deducing what goes into the process of opening a door without breaking immersion. I do not need nor want distracting animations for every bit of interaction I do. Please bear in mind that this is a minor gripe and my major one eclipse this but seeing as this thread derailed completely, I'm just trying to help bring it around. I will say that the hands on the lean function seemed more natural than the door.
Renzatic on 1/7/2013 at 01:02
The reason I asked is because the whole issue strikes me as something people are bitching about just to bitch. Like "oh god, I can see my hand, and the door opens after a 1.5 second animation. This is horrible, and ruins the realistic feel of blah blah blah", completely ignoring the fact you can open up a door in Thief 1 & 2 smoothly from a good 5 feet away.
There are tons of legitimate things to complain about with Thief 4. It's the nitpicking bitching that gets on my nerves. I consider at least 3/4ths of the hand complaints to be just that.
Starker on 1/7/2013 at 01:05
Quote Posted by Shinrazero
Is there anyone that thinks Garrett's jazz hands will aid immersion because I sure don't.
It could perhaps be used effectively in a very limited amount, but what was shown in the demo was way too excessive for me. I think Thief is the type of game where less is often more.