TriangleTooth on 13/6/2013 at 01:18
Can I just say I'm really confused about people talking about sound system flaws cause I can't hear the game in any of the demos due to the constant dev talking. As far as I can tell the sound could be wrong or fine but there's no actual way to tell?
New Horizon on 13/6/2013 at 01:31
I had a good laugh during one of the videos when I saw a guard effortlessly walk through another guard like a ghost. I'm guessing for the demo they turned off some AI collision to eliminate any potential issues with glitchy AI.
SneakyJack on 13/6/2013 at 02:46
Quote Posted by Queue
FMs that incorporate flying, or are set on the moon or mars or whatever should be considered a betrayal to "Thief's roots"...but we've celebrated them.
That's one of the better points that has come out of these arguments, honestly. I suppose one could say that fan missions aren't canon and so forth but yes - some of the best fan missions completely stray from the typical Thief formula yet are still celebrated for their innovations and what they add to the base Thief experience.
sNeaksieGarrett on 13/6/2013 at 02:48
Quote Posted by Springheel
this is a "pre-alpha" demonstration
Very good to know. This just "proves" that things will change before the game is released. (Hopefully, for the better.:p)
Zewp on 13/6/2013 at 09:00
Quote Posted by fett
I meant to say AAA games that "are" unaffected. It's moot now. We're not going to agree on much because it's pretty clear we're on different pages. If SC is an example of a good stealth game to you, then I can't understand how you enjoyed Thief in the first place.
Maybe because I enjoy different kinds of stealth games? Does enjoying SC now mean I can't enjoy Thief as well? That's a pretty narrow-minded view from someone who supposedly 'knows his/her stuff' just because they're a developer for a mod.
Regardless, the new Thief seems to be Thief: Baby's First Stealth Game. My issues with it revolve almost exclusively around the fact that it seems to be built around hand-holding. The Thief series has always been about having as little hand-holding as possible. It was entirely up to the player to find his own way around and complete his objectives on his own.
You claim to know so much about developing a game for modern audiences, but what you seem to miss is there is a difference between tailoring a game to suit modern audiences as well as older audiences and between simply dumbing everything down. Nu Thief is doing to latter. They're not making the game more accessible for modern audiences, they're making a game exclusively for modern audiences, ie people who have never played the Thief series and get frustrated if they have to put an ounce of thought into getting through a level.
Anyway, you want examples of AAA games that are unaffected by the state of the industry? How about the X series? Space sims are arguably one of the absolute most niche genres you can find. Yet the X series survives, without compromising the essence of the franchise and without catering to casuals who are only looking for big explosions and headshots.
Zewp on 13/6/2013 at 09:05
Quote Posted by jay pettitt
What rubbed was Steph explaining that he wanted Thief to appeal across multiple user types (including aggressive players) because it would make sales "nice". Which is sorta the opposite of what you we're saying. Who knows what they'll actually deliver though.
See, there's the problem. They don't care about making the best possible THIEF game, they care only about chasing sales. That's what's wrong with the AAA gaming industry. Bloated development budgets that force them to chase sales.
Vivian on 13/6/2013 at 09:40
How does wanting to sell your game = not caring about making a good game.
Judith on 13/6/2013 at 09:50
Besides, you can't have your cake and eat it too. If you want a game which is up to modern audio-visual and gameplay standards, you'll end up with "bloated" budget and huge financial risk. Otherwise you'll get something like this (
http://youtu.be/JFuK9NV5JHs?t=1m10s) (I'd still play it though :cheeky:)
Starker on 13/6/2013 at 10:15
Quote Posted by Judith
Besides, you can't have your cake and eat it too. If you want a game which is up to modern audio-visual and gameplay standards, you'll end up with "bloated" budget and huge financial risk. Otherwise you'll get something like this (
http://youtu.be/JFuK9NV5JHs?t=1m10s) (I'd still play it though :cheeky:)
I'd play the hell out of that.
You know how Dark Souls sold only 2.3+ million copies and (
http://www.escapistmagazine.com/videos/view/jimquisition/7121-Dark-Souls-and-Dark-Sales) was therefore a massive failure?
Oh wait, no it wasn't. It actually made money because it was budgeted reasonably.
And behold the miracle how gamers didn't complain that the graphics looked "merely good" instead of showing you every individual hair strand.