Hamadriyad on 12/6/2013 at 20:01
Quote Posted by bukary
And... there will be no burricks in the game.
Is that confirmed?
wafflepotatopancake on 12/6/2013 at 20:01
Quote Posted by New Horizon
It's not in the future either. It's a re-imagining. It's like the new Star Trek I guess. The old stuff still exists, but this is an alternate universe.
Well, I'm glad for that.
I'm curious who the "5 lucky super fans from around the world" are who get to try the game at E3...
Kaleid on 12/6/2013 at 20:03
Quote Posted by Hamadriyad
Is that confirmed?
Yes.
Springheel on 12/6/2013 at 20:03
Watching the video now...seems to be a repeat of what we saw yesterday (except the icons and alert statuses are floating around guard's heads again), though better quality and less host interruptions.
New observations:
Negative:
-- arrows can go through helmets, apparently
-- you can jump down on on someone and punch them in the face about ten feet away from a dog and he'll go back to sleep
-- flaming oil patches from TDS are back
-- swoop is "really powerful" and can be used to go around corners without being seen (no comment about making any extra noise for moving so quickly)
-- when asked if the shroud was a "work in progress", the devs hesitated and said noncommitally that "everything is a work in progress"
-- you can "press R1 to takedown" guards who are alert and searching for you
-- when you select a "throwable" a blue arc tells you where it will land before you throw it
-- you have a cross-hair when drawing the bow that changes size the longer you aim
Positive:
-- there is a weapon/inventory category called "throwable", which bottles go into.
-- you can "disable focus completely" so you won't have to use it at all
-- flashing red eyes above "hostile" guards can be turned off
-- abrupt changes in the environment will alert guards
-- guards will relight lights like in TDM
-- lockpicking has a very minimal HUD...a few circles underneath the lock, apparently you only see the inside of the lock when using focus?
-- combat is "very very simple", and is "not what Garrett is all about"
-- collecting poppies recharges your focus
-- you "go into your inventory" to use resources
-- water arrows were "renamed" as water arrows (to please the fans, was the implication)
-- this is a "pre-alpha" demonstration
-- there will be different difficulty levels that affect complexity of gameplay
-- you can switch things on and off to suit your gameplay style
Darkness_Falls on 12/6/2013 at 20:06
Quote Posted by Hamadriyad
Is that confirmed?
Yes. They flat-out said so yesterday; in the Gamespot feed - (
http://www.gamespot.com/e3/thief-e3-2013-stage-demo-6409869/) (see the 13:56 mark for his comment on Burricks)
But there are dogs, so I guess that makes up for it :P
jay pettitt on 12/6/2013 at 20:07
What, where, oh, I fell asleep.
jtr7 on 12/6/2013 at 20:09
I was hoping to hear Paul Weir's generated score during gameplay. :devil:
wafflepotatopancake on 12/6/2013 at 20:10
I suppose its to be expected as it was a demo, but they broke the objectives about 10 seconds into the demo and the mission didn't fail. Just sort of odd to me all the same.