Briareos H on 10/6/2013 at 22:57
There's darkness but there really isn't a lot of contrast between shadow and light, and whenever you enter shadow for real, a quarter of your screen seems to be taken off by that black, fov-limiting fog.
Dia on 10/6/2013 at 22:58
What the royal frack is up with those hands held out in front of the main character in an almost zombie-like fashion? The whole T4 video was almost painful to watch after the first 20 seconds; the movement and graphics reminded me of TDS - and that's not a compliment. I agree with Sterlino and Vae. And I won't be buying this game. It's NOT Thief.
God. What a joke. I hope EM chokes on this one.
SubJeff on 10/6/2013 at 23:21
Seeing as you won't be playing it, just like jtr, why not just forget about it and get on with your life?
The hands are a little odd, but its a gameplay device to make you feel like you're up close and touching stuff in small spaces. You didn't need this in Thief 1 and 2 but I think the nature of gfx has changed somewhat and you can feel more disembodied in modern engines. Thief 1 and 2 were surprisingly grounding.
Springheel on 10/6/2013 at 23:23
Quote:
I have to believe that these will be the main complaints everyone has after seeing that footage.
Other than the "Press [R] for Takedown" message, and Garrett taking out an armed guard by punching him the face, and the indicators that appear on screen to point towards arrows you can pick up (even when the arrow isn't on the bloody screen), the fact that the "cloak" DOES flash white when you go from shadows into light, I agree.
On the rather sparse plus side, I like the idea behind the pickpocketing, where you have to keep the item frobbed for a certain amount of time before you can take it.
Renault on 10/6/2013 at 23:25
Quote Posted by Subjective Effect
What tenet? Where?
You know, the one instilled in Thief fans from every game in the franchise to date. It doesn't have to be in print you know.
Quote Posted by Subjective Effect
its a gameplay device to make you feel like you're up close and touching stuff in small spaces.
You're starting to sound like thiefessa.
Briareos H on 10/6/2013 at 23:27
Quote:
It doesn't have to be in print you know.
It might not be in print but it's actually out there, filmed and readily available, worded by Doug Church himself
Inline Image:
http://anodal.org/down.gif
SubJeff on 10/6/2013 at 23:33
Quote Posted by Brethren
You're starting to sound like thiefessa.
Hitler thought breathing oxygen was a good idea.
You're free to disagree.
Edit: Scratch that. I'm sure they put them in
just to piss people off.
Chade on 10/6/2013 at 23:41
I'm not sure what I feel about the xp stuff. I don't understand how they'll be integrating it into the game, or what they want to achieve. Is it meant to give the player extra choice? Is it meant to limit the rate at which you acquire new tools? Does it encourage the player to play in particular ways? I'm not going to reject it outright until I understand how it works and why it's there.
In older thief titles they limit the rate at which you acquire new tools by hard-coding the tools you can use for each mission and slowly making new tools available over time. This was kinda dumb, but it was simple and effective. Is that mechanic being replaced wholesale with this xp system?
Springheel, what's your problem with Garret punching a guard in the face (presumably as opposed to slicing him with a sword)?
SubJeff on 10/6/2013 at 23:46
He never did it in the originals man, its just wrong.
Springheel on 10/6/2013 at 23:48
Quote:
Springheel, what's your problem with Garret punching a guard in the face (presumably as opposed to slicing him with a sword)?
I think it's rather stupid to have a character engaging trained swordsmen either completely unarmed (as in the first takedown), or with an eight inch club (in the second fight).