Shinrazero on 12/6/2013 at 01:45
Quote Posted by Renzatic
This is another problem I see quite a bit of around here. You extrapolate a lot based on very little evidence. Like the demo was likely focused on an area that allowed EM to show off a few specific gameplay features right in a row. Just because it's rather narrow doesn't mean the entire game is going to be like that. Just because it takes place in a mansion doesn't mean the entire game is going to be breaking into houses.
You, I, and everyone else here haven't seen enough of the game to be able to judge how wide, tall, big, or small the various missions are going to be.
But one thing is for sure, they will NOT be as small as what we saw in TDS.
So when do we get to make our decision Renz? What constitutes adequate evidence? When we've bought the game and played through to completion? Does the evidence go both ways, liking and disliking? No one has seen enough to say they like it either, is that right? :rolleyes:
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SneakyJack on 12/6/2013 at 01:50
Quote Posted by Starker
We didn't press X to do it automatically. We jumped down and actually had to aim for the guard.
Also a fair point. I'm one of the weirdos that has yet to play a game with quicktime events (not a console gamer) so I don't have the hatred for them that many do yet but I can see not enjoying that. Not a fan of being told what to press unless I'm playing a rhythm game like Rock Band.
That being said I have seen games that are heavy on it (God Of War) and it doesn't seem as annoying in the right context. Thief not being the right context, of course.
Renault on 12/6/2013 at 01:53
Pressing X to do a takedown isn't really a quicktime event. At least there's a choice there.
Quicktime events are scripted events where you if you don't perform a certain action within specific time period, you'll die and have to start over from a recent checkpoint. But don't worry, it sounds like New Thief has those too!
Chade on 12/6/2013 at 01:55
Quote Posted by Shinrazero
So when do we get to make our decision Renz? ... Does the evidence go both ways, liking and disliking? No one has seen enough to say they like it either, is that right?
Yes, that's exactly right. If you look at my posts for instance, you'll see I was almost always careful to make it clear that any positive notes depended on how it was implemented in the game. That's very much still the case. There's a long time to go before release and a lot of ways they could screw this up. (Hell, remember that last minute Thief 3 difficulty bug?)
As for when you get to make your decision, you get to make it when you can make an argument that is well supported by known facts. A lot of the hysteria over the last few months has been based on frankly insane extrapolations of what scraps of data were available at the time.
Random_Taffer on 12/6/2013 at 02:18
Regarding the third person action take downs...
If you could do something similar to that by having to actually be skilled at it, then that could be something I could get on board with. I just don't like that you can do it all with the press of an "I win" button that does it for you. (and breaks immersion to boot)
For me it's like that socially retarded friend of a friend that shows up to your table top Cthulhu session with a loaded d20. The sweaty bastard wants to play through your campaign like it's gun porn and constantly suggests pulling off all these insane matrix feats to take out enemies and, infuriatingly enough, makes the dice roll every time!
It gets really old really quickly.
I don't like having a loaded die in my arsenal- even if I don't have to use it. But that's just me...
Too Much Coffee on 12/6/2013 at 02:26
The worst IMO from what I seen are the hands. Very distracting and makes Garrett look like a child pretending to be a Thief. Very amateurish. Would a master thief really move everywhere with his hands always raised out in front? He looks like a sleepwalker. Very ridiculous looking; what are they thinking?
The best? Um. . . the rope arrow is back . .? I guess that's what I liked best.
Starker on 12/6/2013 at 02:34
Quote Posted by Chade
Yes, that's exactly right. If you look at my posts for instance, you'll see I was almost always careful to make it clear that any positive notes depended on how it was implemented in the game. That's very much still the case. There's a long time to go before release and a lot of ways they could screw this up. (Hell, remember that last minute Thief 3 difficulty bug?)
As for when you get to make your decision, you get to make it when you can make an argument that is well supported by known facts. A lot of the hysteria over the last few months has been based on frankly insane extrapolations of what scraps of data were available at the time.
You do not always have to eat a whole egg to make sure the egg is indeed rotten. If something smells bad, chances are it is bad. If you see things that you don't like, you are well entitled to point those things out.
Besides, whose fault was it that we were fed scraps to begin with? There was nothing else to talk about than those scraps. There's a saying in Russian that translates approximately as: "Dogs begin to bite only if their life has gone to the dogs." EM could have done a lot to defuse some of the situation.
Eriol on 12/6/2013 at 02:45
The Gamespot demo impressed me for the most part. The game certainly has a DS vibe in how it deals with the shadowing and highlighting. After playing with Skyrim mods I've learned to appreciate how difficult darkness can be in terms of game play. I'd love it to be realistic black darkness, but playing like that is for the most part simply too frustrating. On the other hand this sort of greyish darkness can make it seem like the AI is blind and the world just looks washed out. It's a matter of finding a balance that suites the game and your preferences. I'm sure you can adjust the brightness to your hearts content so I'm not very concerned about it.
What does look a bit off to me is the vignetting effect that's supposed to be helpful in notifying when you're in shadows or visible. It looks a bit too much, and the flashing might be irritating. But as they said it's a feature for console players that aren't quite as immersed into the sound stage and need visual clues. I'm pretty sure it's a feature that we'll be able to disable.
As for the focus, I'm a bit cautious as to whether it's a good thing or not. I don't really want to rely on it too much. They say it's limited but I have my doubts on how well it is balanced. It seems a bit too much of a crutch for players. Of course it's possible to go without it, but enforcing your own rule set is never quite the same. Maybe they will limit it in harder difficulties?
Azaran on 12/6/2013 at 02:57
Only thing I liked are the graphics and ambiance. All those extra addons are just wrong. It's like Garrett has superpowers, there's no risk element anymore. You'll be fine regardless of the situation you're in, it completely destroys the heart of the series.
Shinrazero on 12/6/2013 at 03:26
What little speaking Garrett did accentuated the void of Stephen Russell.